public static GameEventArgs Create <T>(Game.GameEvents name, T value) { GameEventArgs eventArgs = new GameEventArgs(name); eventArgs.Add(value); return(eventArgs); }
public void RaiseGameEvent <T>(Game.GameEvents eventName, object sender, T arg0) { GameEventArgs e = GameEventArgs.Create(eventName, arg0); RaiseGameEvent(e, sender); }
public void RaiseGameEvent(Game.GameEvents eventName, object sender) { RaiseGameEvent(new GameEventArgs(eventName), sender); }
public void RaiseGameEvent(Game.GameEvents eventName) { RaiseGameEvent(eventName, this); }
public GameEventArgs(Game.GameEvents name, float value) { Name = name; Args.Add(value); }
//------------------------------------------------------------------------------ // Public Functions: //------------------------------------------------------------------------------ public GameEventArgs(Game.GameEvents name) { Name = name; }
public void AddEventHandler(Game.GameEvents eventType, GameEventHandler handler) { EventHandlers[eventType] = handler; }