static int _s_set_onDoubleClick(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.EventHandler __cl_gen_to_be_invoked = (Game.EventHandler)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.onDoubleClick = translator.GetDelegate <System.Action>(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_onDrop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.EventHandler __cl_gen_to_be_invoked = (Game.EventHandler)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.onDrop); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.EventHandler __cl_gen_ret = new Game.EventHandler(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.EventHandler constructor!")); }
static int _m_OnBeginDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.EventHandler __cl_gen_to_be_invoked = (Game.EventHandler)translator.FastGetCSObj(L, 1); { UnityEngine.EventSystems.PointerEventData eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); __cl_gen_to_be_invoked.OnBeginDrag(eventData); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }