public void __Gen_Delegate_Imp12(Game.DlgView p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int err_func = LuaAPI.load_error_func(L, errorFuncRef); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_getref(L, luaReference); translator.Push(L, p0); int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func); if (__gen_error != 0) { luaEnv.ThrowExceptionFromError(err_func - 1); } LuaAPI.lua_settop(L, err_func - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
static int _g_get_injector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.DlgView __cl_gen_to_be_invoked = (Game.DlgView)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.injector); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string res = LuaAPI.lua_tostring(L, 2); Game.DlgView __cl_gen_ret = new Game.DlgView(res); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.DlgView constructor!")); }
static int _m_Release(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.DlgView __cl_gen_to_be_invoked = (Game.DlgView)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.Release( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetSlibingIndex(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.DlgView __cl_gen_to_be_invoked = (Game.DlgView)translator.FastGetCSObj(L, 1); { int __cl_gen_ret = __cl_gen_to_be_invoked.GetSlibingIndex( ); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Load(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.DlgView __cl_gen_to_be_invoked = (Game.DlgView)translator.FastGetCSObj(L, 1); { System.Action onLoaded = translator.GetDelegate <System.Action>(L, 2); __cl_gen_to_be_invoked.Load(onLoaded); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetRoot(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.DlgView __cl_gen_to_be_invoked = (Game.DlgView)translator.FastGetCSObj(L, 1); { UnityEngine.Transform root = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); __cl_gen_to_be_invoked.SetRoot(root); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetComponent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.DlgView __cl_gen_to_be_invoked = (Game.DlgView)translator.FastGetCSObj(L, 1); { System.Type type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); UnityEngine.Component __cl_gen_ret = __cl_gen_to_be_invoked.GetComponent(type); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }