public virtual (GainType, float) ApplyRedirection() { float degree = 0; GainType type = GainType.Undefined; // if (user.DeltaPosition.magnitude > MOVEMENT_THRESHOLD && user.DeltaPosition.magnitude >= Mathf.Abs(user.DeltaRotation)) // Translation // { // degree = user.DeltaPosition.magnitude * (MAX_TRANSLATION_GAIN); // type = GainType.Translation; // } if (virtualUser.DeltaPosition.magnitude > 0.2f && virtualUser.DeltaPosition.magnitude >= Mathf.Abs(virtualUser.DeltaRotation)) // Curvature { degree = Mathf.Rad2Deg * virtualUser.DeltaPosition.magnitude * (HODGSON_MAX_CURVATURE_GAIN); type = GainType.Curvature; } else if (Mathf.Abs(virtualUser.DeltaRotation) > ROTATION_THRESHOLD && virtualUser.DeltaPosition.magnitude < Mathf.Abs(virtualUser.DeltaRotation)) // Rotation { degree = virtualUser.DeltaRotation * (MIN_ROTATION_GAIN); type = GainType.Rotation; } else { type = GainType.Undefined; } return(type, degree); }
public Ailment(string fullName, string shortName, Color color) { this.fullName = fullName; this.shortName = shortName; this.color = color; gainType = GainType.Stacking; }
public Potion(int id, string name, int gain, GainType gainType) { this.id = id; this.name = name; this.gain = gain; this.gainType = gainType; }
//public Redirector(RedirectedUnit redirectedUnit) { // this.redirectedUnit = redirectedUnit; //} //public void SetReferences(RedirectedUnit redirectedUnit) { // this.redirectedUnit = redirectedUnit; //} public virtual (GainType, float) ApplyRedirection(Object2D realUser, Vector2 deltaPosition, float deltaRotation) { float degree = 0; GainType type = GainType.Undefined; return(type, degree); }
static void AddPotions(ref List <Potion> potions) { Random rnd = new Random(); int enumLength = Enum.GetValues(typeof(GainType)).Length; for (int i = 0; i < 5; i++) { GainType gain = (GainType)rnd.Next(0, enumLength); potions.Add(new Potion(i, gain.ToString(), rnd.Next(1, 5), gain)); } }
public static Gain Gain(string name = "", GainType type = GainType.Undefined, IGainProperties gainProperties = null) { switch (type) { case GainType.Equipment: if (gainProperties.GetType() != typeof(LatentEquipmentGain) && gainProperties.GetType() != typeof(SensibleEquipmentGain)) { BH.Engine.Reflection.Compute.RecordWarning("The gain properties you have supplied do not match the specified gain type"); } break; case GainType.Infiltration: if (gainProperties.GetType() != typeof(InfiltrationGain)) { BH.Engine.Reflection.Compute.RecordWarning("The gain properties you have supplied do not match the specified gain type"); } break; case GainType.Lighting: if (gainProperties.GetType() != typeof(LightingGain)) { BH.Engine.Reflection.Compute.RecordWarning("The gain properties you have supplied do not match the specified gain type"); } break; case GainType.People: if (gainProperties.GetType() != typeof(PeopleGain)) { BH.Engine.Reflection.Compute.RecordWarning("The gain properties you have supplied do not match the specified gain type"); } break; case GainType.Pollutant: if (gainProperties.GetType() != typeof(PollutantGain)) { BH.Engine.Reflection.Compute.RecordWarning("The gain properties you have supplied do not match the specified gain type"); } break; } return(new Gain { Name = name, Type = type, Properties = gainProperties, }); }
public float GetApplidedGain(GainType type) { switch (type) { case Redirector.GainType.Translation: return(Mathf.Abs(GetTranslationGain())); case Redirector.GainType.Rotation: return(Mathf.Abs(GetRotationGain())); case Redirector.GainType.Curvature: return(Mathf.Abs(GetCurvatureGain())); default: return(0); } }
public void runMp3Gain(List<String> list, GainType gainType = GainType.Track, double gain = 89) { StringBuilder sb = new StringBuilder(); if (gain > 255 || gain < 0) { throw new ArgumentOutOfRangeException("Gain must be 0-255"); } switch (gainType) { case GainType.Track: sb.Append(" /r "); break; case GainType.Album: sb.Append(" /a "); break; case GainType.Constant: sb.Append(String.Format(" /g {0} /c ", gain)); break; } foreach (string s in list) { if (File.Exists(s)) { sb.AppendFormat("\"{0}\" ", s); } } System.Diagnostics.Process mp3GainProcess = new Process(); try { mp3GainProcess.StartInfo.UseShellExecute = false; mp3GainProcess.StartInfo.CreateNoWindow = false; //Change to true to hide the window mp3GainProcess.StartInfo.FileName = "mp3gain\\mp3gain.exe"; mp3GainProcess.StartInfo.Arguments = sb.ToString(); mp3GainProcess.Start(); } catch (Exception e) { throw e; } }
public override (GainType, float) ApplyRedirection(Object2D realUser, Vector2 deltaPosition, float deltaRotation) { float degree = 0; GainType type = GainType.Undefined; if (deltaPosition.magnitude > 0.01f) { degree = deltaPosition.magnitude; type = GainType.Translation; } else if (Mathf.Abs(deltaRotation) > 0.01f) { degree = deltaRotation; type = GainType.Rotation; } else { type = GainType.Undefined; } return(type, degree); }
IEnumerator ApplyGain() { yield return(new WaitForSeconds(2.0f)); // just for delay when initializing while (true) { virtualUser = virtualEnvironment.userBody; if (virtualUser.DeltaPosition.magnitude > MOVEMENT_THRESHOLD || Mathf.Abs(virtualUser.DeltaRotation) > ROTATION_THRESHOLD) { var result = ApplyRedirection(); GainType gainType = result.Item1; float degree = result.Item2; switch (gainType) { case GainType.Translation: virtualEnvironment.Translate(-virtualUser.Forward * degree * Time.fixedDeltaTime, Space.World); break; case GainType.Rotation: virtualEnvironment.RotateAround(virtualUser.Position, degree * Time.fixedDeltaTime); break; case GainType.Curvature: virtualEnvironment.RotateAround(virtualUser.Position, degree * Time.fixedDeltaTime); break; default: break; } } yield return(new WaitForFixedUpdate()); } }
/// <summary> /// Initializes a new instance of the <see cref="VolumeEffect"/> class. /// </summary> /// <param name="gain">Volume gain.</param> /// <param name="type">How to interpret the gain value.</param> /// <param name="limiter">Gain limiter.</param> public VolumeEffect(double gain, GainType type, double limiter) : this(gain, type) { Limiter = limiter; }
/// <summary> /// Initializes a new instance of the <see cref="VolumeEffect"/> class. /// </summary> /// <param name="gain">Volume gain.</param> /// <param name="type">How to interpret the gain value.</param> public VolumeEffect(double gain, GainType type) : this(gain) { Type = type; }
public MagicalClothes(int gain, GainType gainType, int id, string name, int strength, ClothesType clothesType) : base(id, name, strength, clothesType) { this.gain = gain; this.gainType = gainType; }