public static void Postfix(GadgetDirector __instance) { if (SRSingleton <SceneContext> .Instance.GameModeConfig.GetModeSettings().blueprintsEnabled) { foreach (var v in GadgetRegistry.customBlueprintLocks) { __instance.blueprintLocks[v.Key] = v.Value(__instance); } } }
internal static void InjectLocks(GadgetDirector dir) { if (!SceneContext.Instance.GameModeConfig.GetModeSettings().blueprintsEnabled) { return; } foreach (Gadget.Id id in BLUEPRINT_LOCKS.Keys) { dir.blueprintLocks.Add(id, new GadgetDirector.BlueprintLocker(dir, id, BLUEPRINT_LOCKS[id].Item1, BLUEPRINT_LOCKS[id].Item2)); } }
private static void BuilderPatternDemo() { AbstractWidget abstractWidget = new SmallWidget(FinishColor.PlatedPlatinum); WagBuilder wagBuilder = new WidgetBuilder(abstractWidget); WagDirector wagDirector = new WidgetDirector(); IWag widget = wagDirector.Build(wagBuilder); Console.WriteLine(widget); AbstractGadget abstractGadget = new SmallGadget(FinishColor.PlainBlack); WagBuilder builder = new GadgetBuilder(abstractGadget); WagDirector director = new GadgetDirector(); IWag gadget = director.Build(builder); Console.WriteLine(gadget); }
public override bool Execute(string[] args) { new UnlockAllCommand().Execute(args); GadgetsModel gadgets = SceneContext.Instance.GameModel.GetGadgetsModel(); foreach (Gadget.Id value in EnumUtils.GetAll <Gadget.Id>()) { try { if (gadgets.gadgets.ContainsKey(value)) { gadgets.gadgets[value] = GameContext.Instance.LookupDirector.GetGadgetDefinition(value).buyCountLimit == 0 ? 99 : GameContext.Instance.LookupDirector.GetGadgetDefinition(value).buyCountLimit; } else { gadgets.gadgets.Add(value, GameContext.Instance.LookupDirector.GetGadgetDefinition(value).buyCountLimit == 0 ? 99 : GameContext.Instance.LookupDirector.GetGadgetDefinition(value).buyCountLimit); } } catch { continue; } } PlayerModel model = SceneContext.Instance.GameModel.GetPlayerModel(); model.currency = 1000000; model.keys = 99; model.maxEnergy = 99999; model.currEnergy = 99999; model.maxHealth = 99999; model.currHealth = 99999; foreach (Identifiable.Id value in EnumUtils.GetAll <Identifiable.Id>()) { if (GadgetDirector.IsRefineryResource(value)) { SceneContext.Instance.GadgetDirector.AddToRefinery(value, 999, true); } } return(true); }
// Methods protected virtual GadgetDirector.BlueprintLocker CreateBlueprintLocker(GadgetDirector dir) => null;