Example #1
0
 private void HackGachaItems(List <GachaItem> itemList)
 {
     itemList.Clear();
     for (int i = 0; i < this._avatarCardIDs.Length; i++)
     {
         GachaItem item = new GachaItem();
         item.set_item_id((uint)this._avatarCardIDs[i]);
         itemList.Add(item);
     }
 }
Example #2
0
    //Single Roll
    public void SelectItem()
    {
        poolRange = 0;
        foreach (GachaItem gi in dropPool.items)
        {
            poolRange += gi.dropChance;
        }
        int roll       = Random.Range(0, poolRange);
        int rollChance = 0;

        Debug.Log("drop roll was " + roll.ToString());
        foreach (GachaItem g in dropPool.items)
        {
            rollChance += g.dropChance;
            if (rollChance > roll)
            {
                Debug.Log(g.name);
                SelectedItem = g;
                f**k         = SelectedItem.type;
                Instantiate(SelectedItem.thing, ObjSpawnPoint.transform.position, ObjSpawnPoint.transform.rotation);
                break;
            }
        }
        if (SelectedItem.type == "Ship")
        {
            Debug.Log("it's a ship");
            foreach (Ship ship in instance.shipList.ships)
            {
                if (SelectedItem.name == ship.ShipName)
                {
                    ship.isUnlocked = true;
                    if (ship.isUnlocked)
                    {
                        Debug.Log("FUCKIGN FINALLY " + ship.ShipName);
                    }
                    instance.ReloadShips();
                    break;
                }
            }
        }
        else if (SelectedItem.type == "Engine")
        {
            Debug.Log("drop roll was ");
            foreach (Engine engine in instance.engineList.engines)
            {
                if (SelectedItem.name == engine.CodeName)
                {
                    Debug.Log("drop roll was ");
                    engine.isUnlocked = true;
                    instance.ReloadEngines();
                    break;
                }
            }
        }
    }