public void Active_GUI_Unit()
	{
		if( m_State == GUI_UnitHP01State.UnActive )
		{
			m_State = GUI_UnitHP01State.Initialization ;
		}		
	}
	// Update is called once per frame
	void Update () 
	{
		switch( m_State )
		{
		case GUI_UnitHP01State.UnActive :
			break ;
			
		case GUI_UnitHP01State.Initialization :
			CreateGUI_Unit_UnitIntagratyObject() ;// create gui ship ship intagraty object 
			UpdateGUI_UnitHP() ;
			
			m_State = GUI_UnitHP01State.Active ;
			break ;
		case GUI_UnitHP01State.Active :
			UpdateGUI_UnitHP() ;
			break ;
		case GUI_UnitHP01State.Closed :
			break ;			
		}
	}