void ShowQuickButton(GUIType type) { string temp = type.ToString(); int index = -1; for (int i = 0, count = buttonType.Length; i < count; i++) { if (buttonType[i] == temp) { index = i; tipGos[i].SetActive(true); } else { tipGos[i].SetActive(false); } } if (index >= 0 && buttonType.Length > index) { UIEventListener.Get(btnOpenWnds[index].gameObject).onClick = (x) => { GameCenter.uIMng.SwitchToUI(type); this.CloseUI(); }; } }
public override string ToString() { return(Type.ToString()); }