public static CommandDelegate TintFrom(GUITexture texture, Color startColour, double duration, CommandEase ease = null) { CheckArgumentNonNull(texture, "texture"); return(TintFrom(texture.ToColorRef(), startColour, duration, ease)); }
public static CommandDelegate TintBy(GUITexture texture, Color offset, double duration, CommandEase ease = null) { CheckArgumentNonNull(texture, "texture"); return(TintBy(texture.ToColorRef(), offset, duration, ease)); }