public void LoadStage1QuickModeScene() { if (loadingScreen != null) { GameController.level = (int)GameController.Level.endless; StartCoroutine(ChangeScene("Stage1QuickMode")); if (isGameMenu) { GUISoundController.Play((int)GUISFX.Load); } } }
public void LoadChallengeMode() { if (loadingScreen != null) { GameController.level = (int)GameController.Level.challenge; StartCoroutine(ChangeScene("ChallengeMode")); if (isGameMenu) { GUISoundController.Play((int)GUISFX.Load); } } }
public void ToggleCredit(bool boolean) { if (creditMenu != null) { GUISoundController.Play((int)GUISFX.Click); if (boolean) { menuStack.Push(creditMenu); } else { menuStack.Pop(); } creditMenu.SetActive(boolean); } }
public void ToggleGameModeMenu(bool boolean) { mainMenuPanel.SetActive(false); if (gameModeMenu != null) { GUISoundController.Play((int)GUISFX.Click); if (boolean) { menuStack.Push(gameModeMenu); } else { menuStack.Pop(); mainMenuPanel.SetActive(true); } gameModeMenu.SetActive(boolean); } }
public void ToggleSoundlMenu(bool boolean) { if (soundMenu != null) { if (isGameMenu) { GUISoundController.Play((int)GUISFX.Click); } else { SoundController.Play((int)SFX.Click); } if (boolean) { menuStack.Push(soundMenu); } else { menuStack.Pop(); } soundMenu.SetActive(boolean); } }
public void ExitGame() { GUISoundController.Play((int)GUISFX.Click); Application.Quit(); }