Example #1
0
 public void LoadStage1QuickModeScene()
 {
     if (loadingScreen != null)
     {
         GameController.level = (int)GameController.Level.endless;
         StartCoroutine(ChangeScene("Stage1QuickMode"));
         if (isGameMenu)
         {
             GUISoundController.Play((int)GUISFX.Load);
         }
     }
 }
Example #2
0
 public void LoadChallengeMode()
 {
     if (loadingScreen != null)
     {
         GameController.level = (int)GameController.Level.challenge;
         StartCoroutine(ChangeScene("ChallengeMode"));
         if (isGameMenu)
         {
             GUISoundController.Play((int)GUISFX.Load);
         }
     }
 }
Example #3
0
 public void ToggleCredit(bool boolean)
 {
     if (creditMenu != null)
     {
         GUISoundController.Play((int)GUISFX.Click);
         if (boolean)
         {
             menuStack.Push(creditMenu);
         }
         else
         {
             menuStack.Pop();
         }
         creditMenu.SetActive(boolean);
     }
 }
Example #4
0
 public void ToggleGameModeMenu(bool boolean)
 {
     mainMenuPanel.SetActive(false);
     if (gameModeMenu != null)
     {
         GUISoundController.Play((int)GUISFX.Click);
         if (boolean)
         {
             menuStack.Push(gameModeMenu);
         }
         else
         {
             menuStack.Pop();
             mainMenuPanel.SetActive(true);
         }
         gameModeMenu.SetActive(boolean);
     }
 }
Example #5
0
 public void ToggleSoundlMenu(bool boolean)
 {
     if (soundMenu != null)
     {
         if (isGameMenu)
         {
             GUISoundController.Play((int)GUISFX.Click);
         }
         else
         {
             SoundController.Play((int)SFX.Click);
         }
         if (boolean)
         {
             menuStack.Push(soundMenu);
         }
         else
         {
             menuStack.Pop();
         }
         soundMenu.SetActive(boolean);
     }
 }
Example #6
0
 public void ExitGame()
 {
     GUISoundController.Play((int)GUISFX.Click);
     Application.Quit();
 }