Example #1
0
    void OnCollisionEnter2D(Collision2D coll)
    {
        if (coll.transform.CompareTag("Bullet"))
        {
            //TODO: Add health?

            if (coll.transform.GetComponent <Bullet>().IsPlayers())
            {
                GUIScore.UpdateScore((transform.localScale.x > 1) ? 1 : (transform.localScale.x > 0.6f ? 2 : 4));
            }

            for (int i = 0; i < 5; i++)
            {
                Transform p = Instantiate(particle);
                p.transform.position = coll.transform.position;
                p.GetComponent <ParticleHandler>().direction = Mathf.Atan2((coll.transform.position - transform.position).y, (coll.transform.position - transform.position).x) * Mathf.Rad2Deg + (i / 4f * 90f - 45f);
            }

            Transform s = Instantiate(sound, transform.position, transform.rotation);
            s.GetComponent <AudioSource>().clip = explosion;
            s.GetComponent <AudioSource>().Play();

            if (transform.localScale.x <= 0.25f)
            {
                Destroy(gameObject);
                Destroy(coll.gameObject);
                return;
            }

            Split(coll);

            //Destroy bullet or else... Oh God!
            Destroy(coll.gameObject);
        }
        else if (coll.transform.CompareTag("Enemy"))
        {
            for (int i = 0; i < 5; i++)
            {
                Transform p = Instantiate(particle);
                p.transform.position = coll.transform.position;
                p.GetComponent <ParticleHandler>().direction = Mathf.Atan2((coll.transform.position - transform.position).y, (coll.transform.position - transform.position).x) * Mathf.Rad2Deg + (i / 4f * 90f - 45f);
            }

            Transform s = Instantiate(sound, transform.position, transform.rotation);
            s.GetComponent <AudioSource>().clip = explosion;
            s.GetComponent <AudioSource>().Play();

            if (transform.localScale.x <= 0.25f)
            {
                Destroy(gameObject);
                Destroy(coll.gameObject);
                return;
            }

            Split(coll);
        }
    }
Example #2
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            GUIScore gc = (GUIScore)master.GetComponent("GUIScore");
            gc.Damage(-1);
            other.gameObject.transform.position = spawnPoint.position;

            blok.afgeschoten = false;
        }
    }
Example #3
0
    void OnCollisionEnter2D(Collision2D coll)
    {
        Kill();

        if (coll.gameObject.CompareTag("Bullet"))
        {
            if (coll.transform.GetComponent <Bullet>().IsPlayers())
            {
                GUIScore.UpdateScore(5);
            }

            Destroy(coll.gameObject);
        }
    }