private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); structures.Add(new ListStructures(1, "Space Base", 25, 0, "Space Base gives more place +1 for max recruited admirals.")); structures.Add(new ListStructures(2, "Scout", 10, 0, "Scout can find the better allies.")); }
private void Start() { GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); stats = GameObject.Find("Scripts").GetComponent <statystyki>(); ScoutProposition = GetComponent <ScoutProposition>(); LoadAllies(); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIOverview = GameObject.Find("Interface").GetComponent <GUIOverview>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); path.text = stats.Get_String_Data_From("Admiral_Avatar"); GUIPlanetOperations.SetAvatar(path.text, "Admiral_Avatar", Avatar); }
private void Start() { GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); staty = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIoper = GameObject.Find("Interface").GetComponent <GUIOperations>(); PlanetName.text = staty.Get_String_Data_From("Planet_Name"); SetAdmiralName(); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIOverview = GameObject.Find("Interface").GetComponent <GUIOverview>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); AllianceDataInput[2].text = stats.Get_String_Data_From("Alliance_Avatar"); GUIPlanetOperations.SetAvatar(AllianceDataInput[2].text, "Alliance_Avatar", Avatar); GetAllianceData(); }
private void Start() { SetPageID(0); stats = GameObject.Find("Scripts").GetComponent <statystyki>(); ScoutProposition = GetComponent <ScoutProposition>(); MembersList = GetComponent <MembersList>(); GUIoper = GameObject.Find("Interface").GetComponent <GUIOperations>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); Work(); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); research.Add(new ListResearches(0, "Shield", "Each level of shield gives +1 life. Max lvl causes immortal for first collision with comet or enemy laser.", 100, 0, 0, 1, 1)); research.Add(new ListResearches(1, "Combustion", "Each level of combustion causes -1 consumtpion from ships. Max lvl gives 10% chance for 0 consumption on start exploration of space.", 300, 0, 500, 2, 1)); research.Add(new ListResearches(2, "Laser Technology", "Each level of laser technology gives more lasers to buy. Max lvl causes more damage from lasers on enemy ship.", 75, 225, 0, 3, 1)); research.Add(new ListResearches(3, "Mining Technology", "Each level of mining technology gives +2 max drop from comets. Max lvl causes +5 extra drop resource from comet.", 200, 350, 175, 4, 1)); research.Add(new ListResearches(4, "Antymatery Technology", "Each level of antymatery technology gives +1 chance drop antymatery from comets. Max lvl causes +1 max drop antymatery for watch ads.", 500, 500, 500, 5, 1)); GUIPlanetOperations.View_Subject(researches, "Laboratory"); }
private void Start() { staty = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); lasers.Add(new ListLasers(0, "RED", 5, 0, true)); lasers.Add(new ListLasers(1, "GREEN", 5, 1, false)); lasers.Add(new ListLasers(2, "BLUE", 5, 1, false)); lasers.Add(new ListLasers(3, "WHITE", 5, 2, false)); lasers.Add(new ListLasers(4, "PURPLE", 5, 2, false)); lasers.Add(new ListLasers(5, "WHITE-RED", 5, 2, false)); lasers.Add(new ListLasers(6, "GREEN-DARK GREEN", 5, 3, false)); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); buildings.Add(new ListBuildings(0, "METAL MINE", "Each level of metal mine gives +5/30 sec income metal.", 24, 13, 0, 5, 0, 1.2f, 1)); buildings.Add(new ListBuildings(1, "CRYSTAL MINE", "Each level of crystal mine gives +5/30 sec income crystal.", 26, 17, 0, 5, 0, 1.2f, 1)); buildings.Add(new ListBuildings(2, "DEUTER SINTETIZER", "Each level of deuter sintetizer gives +5/30 sec income deuter.", 31, 23, 0, 5, 0, 1.2f, 1)); buildings.Add(new ListBuildings(3, "LABORATORY", "Each level laboratory gives more researches to learn.", 75, 100, 45, 0, 0, 1.8f, 1)); buildings.Add(new ListBuildings(4, "HANGAR", "Each level of hangar gives more ships and lasers to buy.", 100, 50, 75, 0, 0, 1.8f, 1)); buildings.Add(new ListBuildings(5, "METAL STORE", "Each level of metal store gives +1000 free space of magazine.", 100, 0, 0, 0, 1000, 1.5f, 1)); buildings.Add(new ListBuildings(6, "CRYSTAL STORE", "Each level of crystal store gives +1000 free space of magazine.", 75, 50, 0, 0, 1000, 1.5f, 1)); buildings.Add(new ListBuildings(7, "DEUTER STORE", "Each level of deuter store gives +1000 free space of magazine.", 75, 50, 50, 0, 1000, 1.5f, 1)); buildings.Add(new ListBuildings(8, "TERRAFORMER", "Each level of terraformer gives +15 free space of planet to build new buildings.", 0, 450, 600, 0, 0, 1.5f, 1)); CheckButtons(); }
private void Start() { if (SceneManager.GetActiveScene().name == "Planet") { staty = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); } ships.Add(new ListShips(0, "Light Hunter", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 9 \nMax lasers: 3", 1, 0.05, 5, 10, 5.0f, 9, 3.0f, true)); // (id, nazwa, opis, zycie, sznasadropu w double, szansadropu w int, koszt, posiadanie) ships.Add(new ListShips(1, "Light Hunter", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 9 \nMax lasers: 3", 1, 0.05, 5, 10, 5.0f, 9, 3.0f, false)); ships.Add(new ListShips(2, "Light Hunter", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 9 \nMax lasers: 3", 1, 0.05, 5, 10, 5.0f, 9, 3.0f, false)); ships.Add(new ListShips(3, "Heavy Hunter", "Life: 2 \nChance drop antymatery: 10% \nConsumption: 10 deuter \nSteer: 11 \nMax lasers: 4", 2, 0.10, 10, 25, 10f, 11, 4.0f, false)); ships.Add(new ListShips(4, "Heavy Hunter", "Life: 2 \nChance drop antymatery: 10% \nConsumption: 10 deuter \nSteer: 11 \nMax lasers: 4", 2, 0.10, 10, 25, 10f, 11, 4.0f, false)); ships.Add(new ListShips(5, "Heavy Hunter", "Life: 2 \nChance drop antymatery: 10% \nConsumption: 10 deuter \nSteer: 11 \nMax lasers: 4", 2, 0.10, 10, 25, 10f, 11, 4.0f, false)); ships.Add(new ListShips(6, "Crusher", "Life: 3 \nChance drop antymatery: 15% \nConsumption: 15 deuter \nSteer: 14 \nMax lasers: 5", 3, 0.15, 15, 50, 15f, 14, 5.0f, false)); ships.Add(new ListShips(7, "Crusher", "Life: 3 \nChance drop antymatery: 15% \nConsumption: 15 deuter \nSteer: 14 \nMax lasers: 5", 3, 0.15, 15, 50, 15f, 14, 5.0f, false)); ships.Add(new ListShips(8, "Crusher", "Life: 3 \nChance drop antymatery: 15% \nConsumption: 15 deuter \nSteer: 14 \nMax lasers: 5", 3, 0.15, 15, 50, 15f, 14, 5.0f, false)); ships.Add(new ListShips(9, "Balcon Triple Heavy", "Life: 1 \nChance drop antymatery: 5% \nConsumption: 5 deuter \nSteer: 10 \nMax lasers: 3", 1, 0.05, 5, 15, 5f, 10, 3.0f, false)); }
private void Start() { stats = GameObject.Find("Scripts").GetComponent <statystyki>(); GUIPlanetOperations = GameObject.Find("Interface").GetComponent <GUIPlanetOperations>(); }