// ================================================================ // // 数字のイメージを作る. protected GUINumber create_number(float x, float y) { GUINumber number = GameObject.Instantiate(this.numberPrefab).GetComponent <GUINumber>(); number.GetComponent <RectTransform>().SetParent(this.GetComponent <RectTransform>()); number.GetComponent <RectTransform>().localPosition = new Vector3(x, y, 0.0f); return(number); }
// Use this for initialization void Start() { for (int i = 0; i < this.digitNum; i++) { GUINumber number = this.create_number(32.0f * (this.digitNum - 1 - i), 0.0f); this.numbers.Add(number); } this.timer = 0.0f; }