Example #1
0
    // ================================================================ //

    // 数字のイメージを作る.
    protected GUINumber     create_number(float x, float y)
    {
        GUINumber number = GameObject.Instantiate(this.numberPrefab).GetComponent <GUINumber>();

        number.GetComponent <RectTransform>().SetParent(this.GetComponent <RectTransform>());
        number.GetComponent <RectTransform>().localPosition = new Vector3(x, y, 0.0f);

        return(number);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        for (int i = 0; i < this.digitNum; i++)
        {
            GUINumber number = this.create_number(32.0f * (this.digitNum - 1 - i), 0.0f);

            this.numbers.Add(number);
        }

        this.timer = 0.0f;
    }