void OnCollisionExit2D(Collision2D collision) { if (collision.collider.tag == "doorway") { standingInDoorway = false; messager.deleteMessage(); print("leaving doorway"); } if (collision.collider.tag == "highScore") { standingNearHighScore = false; messager.deleteMessage(); print("leaving high score"); } if (collision.collider.tag == "levelListing") { standingNearLevelListing = false; messager.deleteMessage(); print("leaving level listing"); } }
void DeleteWinMessage() { messager.deleteMessage(); }
void ClearMessager() { messager.deleteMessage(); }
void deleteFullBarMessage() { messager.deleteMessage(); }