public void Release() { m_state = null; m_guiManager = null; m_transform = null; m_window = null; m_emojiItemGroup = null; m_uiWindow = null; m_uiTexture = null; m_edge = null; m_baseMaterial = null; m_screenShot = null; m_selectFilter = null; m_workTimeline = null; m_emojiItem = null; m_emojiItemList = null; m_installItemList = null; }
public void Init() { m_state = (State_PhotoStudio)StateManager.instance.m_curState; m_guiManager = m_state.m_guiManager; InitUI(); InitEmojiList(); ClosePopup(); }
public UIBackgroundSelectPopup(GUIManager_PhotoStudio manager, GameObject obj) { m_guiManager = manager; m_obj = obj; m_transform = obj.transform; m_window = m_transform.FindChild("Window"); #region Callback m_window.FindChild("CloseButton").GetComponent <UIEventListener>().onClick = OnCloseButton; m_buttonArray = new UIButtonIcon[MAX_BUTTON_COUNT]; for (int i = 0; i < MAX_BUTTON_COUNT; i++) { m_buttonArray[i] = new UIButtonIcon(m_window.FindChild(string.Format("Button_Group/Theme_Button_{0:D2}", i + 1)).gameObject, string.Format("Bg_PhotoStudio_{0:D2}", i + 1)); } #endregion SetActive(false); }