public static void Draw() { GUI.DrawTexture(new Rect(0f, 0f, (float)Screen.width, GUIM.YRES(40f)), TopBar.tBlack); TopBar.rHeader_logo = new Rect(0f, 4f, 256f, 32f); GUIM.DrawTextureX(TopBar.rHeader_logo, TopBar.tHeader_logo); TopBar.DrawButton(0, Lang.Get("_PLAY"), TopBar.rButton[0], TopBar.tPlay[0], TopBar.tPlay[1], TopBar.tOrange); TopBar.DrawButton(1, Lang.Get("_SHOP"), TopBar.rButton[1], TopBar.tShop[0], TopBar.tShop[1], TopBar.tGreen); TopBar.DrawButton(2, Lang.Get("_OPTIONS"), TopBar.rButton[2], TopBar.tOptions[0], TopBar.tOptions[1], TopBar.tBlue); if (GameData.gSteam) { TopBar.mpos = new Vector2(Input.mousePosition.x, (float)Screen.height - Input.mousePosition.y); if (TopBar.rClose.Contains(TopBar.mpos)) { GUI.color = Color.red; } GUI.DrawTexture(TopBar.rClose, TopBar.tClose); GUI.color = Color.white; if (GUIM.HideButton(TopBar.rClose)) { Application.Quit(); } } }