IEnumerator LoadSaveInfo(int slot, GUILoadGameSlots slotInfo) { slotInfo.description.text = ""; slotInfo.saveTime.text = ""; slotInfo.title.text = "Loading, please wait..."; Color slotImageColor = slotInfo.saveImage.color; slotImageColor.a = 0; slotInfo.saveImage.color = slotImageColor; if (File.Exists(Application.persistentDataPath + "/gameData" + slot + ".png")) { string image = @"file://" + Application.persistentDataPath + "/gameData" + slot + ".png"; using (WWW www = new WWW(image)) { yield return(www); slotInfo.saveImage.sprite = Sprite.Create(www.texture, new Rect(0, 0, www.texture.width, www.texture.height), new Vector2(0, 0)); slotImageColor.a = 1; slotInfo.saveImage.color = slotImageColor; } } if (File.Exists(Application.persistentDataPath + "/gameData" + slot + ".dat")) { PlayerData data; try { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/gameData" + slot + ".dat", FileMode.Open); //open the file data = (PlayerData)bf.Deserialize(file); //cast generic object to Playerdata and read info from file into PlayerData file.Close(); slotInfo.description.text = "Health: " + data.health; slotInfo.saveTime.text = "" + data.lastSave; slotInfo.title.text = "Location: " + data.sceneName; } catch (Exception e) { slotInfo.title.text = "Error while loading file."; slotInfo.saveTime.text = e.Message; slotInfo.description.text = ""; } } else { slotInfo.description.text = ""; slotInfo.saveTime.text = ""; slotInfo.title.text = "Empty Slot"; } }
public void LoadSaveInfoOnly(int slot, GUILoadGameSlots slotInfo) { StartCoroutine(LoadSaveInfo(slot, slotInfo)); }