Example #1
0
    public override void OnGUI(GameObject gameObject)
    {
        base.OnGUI(gameObject);

        GUIFactory f = new GUIFactory();

        GUIComponent c = f.CreateLabel("Total : " + total +
                                       "\n" +
                                       "Affected : " + affectedTally)
                         .SetBox(new Box()
                                 .SetMarginLeft(0.01f)
                                 .SetMarginTop(0.01f)
                                 .SetWidth(0.2f)
                                 .SetHeight(0.2f)
                                 );

        GUILabel l = (GUILabel)c;

        l.SetStyle(s);

        f.Build().OnGUI(gameObject);
    }
Example #2
0
    /**
     * Initialization code.
     *
     * Set up distances and origin points.
     */
    void Start()
    {
        controller = GetComponent <CharacterController>();

        // Adjust the collider size to fit a fish
        controller.height = colliderHeight;
        controller.radius = colliderRadius;

        model = this.GetComponent <ARModel>();
        cam   = Camera.main;

        float   componentMaxDistance = maxDistance / 2;
        float   x          = Random.Range(-componentMaxDistance, componentMaxDistance);
        float   y          = Random.Range(0, componentMaxDistance * 2);
        float   z          = Random.Range(-componentMaxDistance, componentMaxDistance);
        Vector3 startPoint = origin + new Vector3(x, y, z);

        transform.Translate(startPoint);
        centerPoint = origin;

        affected = gameObject.name.Contains("affected");

        //  ------------------------ Set up GUI ----------------------------------- \\
        // Create affected button
        GUIButton isAffected = new GUIButton();

        isAffected.SetText("Yes");
        isAffected.SetBox(new Box()
                          .SetMarginTop("auto")
                          .SetMarginRight(0.01f)
                          .SetMarginLeft("auto")
                          .SetMarginBottom(0.01f)
                          .SetWidth(Screen.width * 0.2 + "px")
                          .SetHeight(0.4f));

        isAffected.OnClick(this.IThinkItsAffected);

        // Create not affected button
        GUIButton isNotAffected = new GUIButton();

        isNotAffected.SetText("No");
        isNotAffected.SetBox(new Box()
                             .SetMarginTop("auto")
                             .SetMarginRight("auto")
                             .SetMarginLeft(0.01f)
                             .SetMarginBottom(0.01f)
                             .SetWidth(Screen.width * 0.2 + "px")
                             .SetHeight(0.4f));


        isNotAffected.OnClick(this.IThinkItsNotAffected);

        GUIFactory factory = new GUIFactory();

        factory.CreateLabel("Has this fish been affected by oil?")
        .SetBox(new Box()
                .SetMarginBottom(0.1f)
                .SetMarginTop(0.6f)
                .SetMarginLeft(0.1f)
                .SetMarginRight(0.1f))
        .Append(isAffected)
        .Append(isNotAffected);


        gui = factory.Build();

        // -------------------- Look closely GUI Set up ----------------------------------- \\
        // Create Confirm button
        GUIButton confirm = new GUIButton();

        confirm.SetText("Okay");
        confirm.SetBox(new Box()
                       .SetMarginTop("auto")
                       .SetMarginRight(0.01f)
                       .SetMarginLeft("auto")
                       .SetMarginBottom(0.01f)
                       .SetWidth(Screen.width * 0.2 + "px")
                       .SetHeight(0.4f));

        confirm.OnClick(this.Confirm);

        GUIFactory lookCloselyGUIFactory = new GUIFactory();

        GUIComponent gc = lookCloselyGUIFactory.CreateLabel("Look closely! Fish affected by pollution will have splotches of oil across their scales.")
                          .SetBox(new Box()
                                  .SetMarginBottom(0.1f)
                                  .SetMarginTop(0.6f)
                                  .SetMarginLeft(0.1f)
                                  .SetMarginRight(0.1f));

        GUILabel gl = (GUILabel)gc;
        GUIStyle gs = GUIStyles.GetInstance().DEFAULT_WHITE_STYLE;

        gs.wordWrap = true;
        gl.SetStyle(gs);
        gc.Append(confirm);


        lookCloselyGUI = lookCloselyGUIFactory.Build();

        // --------------------- alreadyExaminedGUI -------------------------------------- \\
        // Create Confirm button
        GUIButton confirmAlreadyExamined = new GUIButton();

        confirmAlreadyExamined.SetText("Okay");
        confirmAlreadyExamined.SetBox(new Box()
                                      .SetMarginTop("auto")
                                      .SetMarginRight(0.01f)
                                      .SetMarginLeft("auto")
                                      .SetMarginBottom(0.01f)
                                      .SetWidth(Screen.width * 0.2 + "px")
                                      .SetHeight(0.4f));

        confirmAlreadyExamined.OnClick(this.ConfirmAlreadyExamined);

        GUIFactory alreadyExaminedGUIFactory = new GUIFactory();

        alreadyExaminedGUIFactory.CreateLabel("You have already examined this fish.")
        .SetBox(new Box()
                .SetMarginBottom(0.1f)
                .SetMarginTop(0.6f)
                .SetMarginLeft(0.1f)
                .SetMarginRight(0.1f))
        .Append(confirmAlreadyExamined);


        alreadyExaminedGUI = alreadyExaminedGUIFactory.Build();
    }
    public Slide(string text)
    {
        state     = SlideState.TEXT;
        this.text = text;
        GUIFactory factory = new GUIFactory();

        // Go Back Button
        GUIButton backButton = new GUIButton();

        backButton.SetText("Go Back");
        backButton.SetBox(new Box()
                          .SetMarginTop("auto")
                          .SetMarginRight("auto")
                          .SetMarginLeft(0.01f)
                          .SetMarginBottom(0.01f)
                          .SetWidth(Screen.width * 0.2 + "px")
                          .SetHeight(0.1f));

        backButton.OnClick(FlowControl.PreviousSlide);

        // Go Forward Button
        GUIButton nextButton = new GUIButton();

        nextButton.SetText("Continue");
        nextButton.SetBox(new Box()
                          .SetMarginTop("auto")
                          .SetMarginLeft("auto")
                          .SetMarginRight(0.01f)
                          .SetMarginBottom(0.01f)
                          .SetWidth(Screen.width * 0.2 + "px")
                          .SetHeight(0.1f));

        nextButton.OnClick(FlowControl.NextSlide);

        GUIComponent c = factory
                         .CreateLabel(text)
                         .SetBox((new Box())
                                 .SetMarginTop(0.1f)
                                 .SetMarginRight(0.1f)
                                 .SetMarginBottom(0.1f)
                                 .SetMarginLeft(0.1f));

        GUILabel l = (GUILabel)c;

        l.SetStyle(GUIStyles.GetInstance().DEFAULT_SLIDE_STYLE);


        l.Append(nextButton);
        l.Append(backButton);

        gui = factory.Build();

        questionBoxes = new Box[4];

        questionBoxes [0] = new Box();
        questionBoxes [0]
        .SetMarginTop(0.55f)
        .SetMarginRight(0.51f)
        .SetMarginBottom("auto")
        .SetMarginLeft(0.01f)
        .SetHeight(0.1f);

        questionBoxes [1] = new Box();
        questionBoxes [1]
        .SetMarginTop(0.55f)
        .SetMarginRight(0.01f)
        .SetMarginBottom("auto")
        .SetMarginLeft(0.51f)
        .SetHeight(0.1f);

        questionBoxes [2] = new Box();
        questionBoxes [2]
        .SetMarginTop(0.7f)
        .SetMarginRight(0.51f)
        .SetMarginBottom("auto")
        .SetMarginLeft(0.01f)
        .SetHeight(0.1f);

        questionBoxes [3] = new Box();
        questionBoxes [3]
        .SetMarginTop(0.7f)
        .SetMarginRight(0.01f)
        .SetMarginBottom("auto")
        .SetMarginLeft(0.51f)
        .SetHeight(0.1f);
    }
    public void DoGUI(GameObject gameObject)
    {
        switch (this.state)
        {
        case SlideState.AR:
            this.experience.OnGUI(gameObject);

            // Check if we have found a target!
            GameObject         targetGameObject    = this.experience.GetTarget();
            bool               found               = false;
            TrackableBehaviour mTrackableBehaviour = targetGameObject.GetComponent <TrackableBehaviour> ();

            ImageTargetAbstractBehaviour b = this.experience.GetTarget().GetComponent <ImageTargetAbstractBehaviour> ();
            if (b != null && b.ImageTarget != null)
            {
                String name = b.ImageTarget.Name;

                foreach (GameObject o in this.experience.GetGameObjects())
                {
                    foreach (Renderer component in targetGameObject.GetComponentsInChildren <Renderer>(true))
                    {
                        if (component.enabled && mTrackableBehaviour.TrackableName == name)
                        {
                            found = true;
                        }
                    }

                    foreach (Collider component in targetGameObject.GetComponentsInChildren <Collider>(true))
                    {
                        if (component.enabled && mTrackableBehaviour.TrackableName == name)
                        {
                            found = true;
                        }
                    }
                }
            }

            // If NOT found, show GUI text
            if (!found)
            {
                GUIFactory factory = new GUIFactory();
                factory.CreateLabel(this.text)
                .SetBox(new Box()
                        .SetMarginTop(0.01f)
                        .SetMarginLeft(0.3f)
                        .SetMarginRight(0.3f)
                        .SetHeight(0.1f));

                factory.Build().OnGUI(gameObject);
            }

            break;

        case SlideState.QUESTION:
            // ------------------- Construct GUI for Question ---------------------- \\

            // -------------------------------- QUESTION GUI --------------------------------- \\
            GUIFactory qFactory = new GUIFactory();

            // Go Back Button
            GUIButton backButton = new GUIButton();

            backButton.SetText("Go Back");
            backButton.SetBox(new Box()
                              .SetMarginTop("auto")
                              .SetMarginRight("auto")
                              .SetMarginLeft(0.01f)
                              .SetMarginBottom(0.01f)
                              .SetWidth(Screen.width * 0.2 + "px")
                              .SetHeight(0.1f));

            backButton.OnClick(FlowControl.PreviousSlide);

            GUIComponent c;
            if (this.showDescriptionOfRightAnswer)
            {
                c = new GUILabel(question.GetDescriptionOfRightAnswer());
                qFactory.Append(c);
                c.SetBox((new Box())
                         .SetMarginTop(0.1f)
                         .SetMarginRight(0.1f)
                         .SetMarginBottom(0.1f)
                         .SetMarginLeft(0.1f));

                GUILabel z = (GUILabel)c;
                z.SetStyle(GUIStyles.GetInstance().DEFAULT_SLIDE_STYLE);

                GUIButton continueButton = new GUIButton();
                continueButton.SetText("Continue");
                continueButton.SetBox(new Box()
                                      .SetMarginTop("auto")
                                      .SetMarginLeft("auto")
                                      .SetMarginRight(0.01f)
                                      .SetMarginBottom(0.01f)
                                      .SetWidth(Screen.width * 0.2 + "px")
                                      .SetHeight(0.1f));

                continueButton.OnClick(Continue);

                c.Append(continueButton);
            }
            else
            {
                if (this.showHint)
                {
                    c = new GUIButton();
                    qFactory.Append(c);
                    c.SetBox((new Box())
                             .SetMarginTop(0.1f)
                             .SetMarginRight(0.1f)
                             .SetMarginBottom(0.1f)
                             .SetMarginLeft(0.1f));

                    GUIButton z = (GUIButton)c;
                    z.SetStyle(GUIStyles.GetInstance().DEFAULT_SLIDE_STYLE);
                    z.SetText(question.GetHint() + "\n\n(Click to hide hint)");
                    z.OnClick(HideHint);
                }
                else
                {
                    c = qFactory
                        .CreateLabel(question.GetText())
                        .SetBox((new Box())
                                .SetMarginTop(0.1f)
                                .SetMarginRight(0.1f)
                                .SetMarginBottom(0.1f)
                                .SetMarginLeft(0.1f));

                    GUILabel l = (GUILabel)c;

                    l.SetStyle(GUIStyles.GetInstance().DEFAULT_SLIDE_STYLE);
                }
                if (currentAnswer != -1)
                {
                    // We have a selected answer, show the "next" button
                    GUIButton submitAnswerButton = new GUIButton();
                    submitAnswerButton.SetText("Submit Answer");
                    submitAnswerButton.SetBox(new Box()
                                              .SetMarginTop("auto")
                                              .SetMarginLeft("auto")
                                              .SetMarginRight(0.01f)
                                              .SetMarginBottom(0.01f)
                                              .SetWidth(Screen.width * 0.2 + "px")
                                              .SetHeight(0.1f));

                    submitAnswerButton.OnClick(SubmitAnswer);

                    c.Append(submitAnswerButton);
                }

                for (int i = 0; i < this.question.GetAnswers().Length; i++)
                {
                    GUIButton button = new GUIButton();

                    button.SetText(this.question.GetAnswers() [i]);
                    button.SetBox(questionBoxes [i]);

                    if (currentAnswer == i)
                    {
                        button.SetPressed(true);
                    }

                    switch (i)
                    {
                    case 0:
                        button.OnClick(QuestionAnswerA);
                        break;

                    case 1:
                        button.OnClick(QuestionAnswerB);
                        break;

                    case 2:
                        button.OnClick(QuestionAnswerC);
                        break;

                    case 3:
                        button.OnClick(QuestionAnswerD);
                        break;

                    default:
                        break;
                    }

                    c.Append(button);
                }

                c.Append(backButton);
            }

            GUIStructure questionGUI = qFactory.Build();
            questionGUI.OnGUI(gameObject);

            break;

        case SlideState.TEXT:
            gui.OnGUI(gameObject);
            break;

        case SlideState.DONE:
            FlowControl.NextSlide();
            break;

        default:
            break;
        }
    }