public override bool ParseDataFromNDT(TsDataReader dr) { foreach (TsDataReader.Row data in dr) { GUILDWAR_REWARD_DATA gUILDWAR_REWARD_DATA = new GUILDWAR_REWARD_DATA(); gUILDWAR_REWARD_DATA.SetData(data); NrTSingleton <GuildWarManager> .Instance.Set_Value(gUILDWAR_REWARD_DATA); } return(true); }
public void MakeBaseRewarItem(GUILDWAR_REWARD_DATA Data) { NewListItem newListItem = new NewListItem(this.m_nlbBaseReward.ColumnNum, true, string.Empty); newListItem.SetListItemData(0, ANNUALIZED.Convert(Data.Win_Guild_Point), null, null, null); NrTSingleton <CTextParser> .Instance.ReplaceParam(ref this.m_strText, new object[] { NrTSingleton <NrTextMgr> .Instance.GetTextFromInterface("1697"), "itemname", NrTSingleton <ItemManager> .Instance.GetItemNameByItemUnique(Data.Win_Reward_ItemUnique), "count", ANNUALIZED.Convert(Data.Win_Reward_ItemCount) }); newListItem.SetListItemData(1, this.m_strText, null, null, null); newListItem.SetListItemData(2, ANNUALIZED.Convert(Data.Win_Reward_Gold), null, null, null); newListItem.SetListItemData(5, Data.Max_Guild_Rank.ToString(), null, null, null); newListItem.SetListItemData(6, "~", null, null, null); newListItem.SetListItemData(7, Data.Min_Guild_Rank.ToString(), null, null, null); newListItem.SetListItemData(8, NrTSingleton <ItemManager> .Instance.GetItemTexture(Data.Win_Reward_ItemUnique), null, null, null); this.m_nlbBaseReward.Add(newListItem); }
public void Set_Value(GUILDWAR_REWARD_DATA data) { this.m_GuildWarRewardList.Add(data); }