public override bool ParseDataFromNDT(TsDataReader dr)
 {
     foreach (TsDataReader.Row data in dr)
     {
         GUILDWAR_REWARD_DATA gUILDWAR_REWARD_DATA = new GUILDWAR_REWARD_DATA();
         gUILDWAR_REWARD_DATA.SetData(data);
         NrTSingleton <GuildWarManager> .Instance.Set_Value(gUILDWAR_REWARD_DATA);
     }
     return(true);
 }
    public void MakeBaseRewarItem(GUILDWAR_REWARD_DATA Data)
    {
        NewListItem newListItem = new NewListItem(this.m_nlbBaseReward.ColumnNum, true, string.Empty);

        newListItem.SetListItemData(0, ANNUALIZED.Convert(Data.Win_Guild_Point), null, null, null);
        NrTSingleton <CTextParser> .Instance.ReplaceParam(ref this.m_strText, new object[]
        {
            NrTSingleton <NrTextMgr> .Instance.GetTextFromInterface("1697"),
            "itemname",
            NrTSingleton <ItemManager> .Instance.GetItemNameByItemUnique(Data.Win_Reward_ItemUnique),
            "count",
            ANNUALIZED.Convert(Data.Win_Reward_ItemCount)
        });

        newListItem.SetListItemData(1, this.m_strText, null, null, null);
        newListItem.SetListItemData(2, ANNUALIZED.Convert(Data.Win_Reward_Gold), null, null, null);
        newListItem.SetListItemData(5, Data.Max_Guild_Rank.ToString(), null, null, null);
        newListItem.SetListItemData(6, "~", null, null, null);
        newListItem.SetListItemData(7, Data.Min_Guild_Rank.ToString(), null, null, null);
        newListItem.SetListItemData(8, NrTSingleton <ItemManager> .Instance.GetItemTexture(Data.Win_Reward_ItemUnique), null, null, null);
        this.m_nlbBaseReward.Add(newListItem);
    }
Example #3
0
 public void Set_Value(GUILDWAR_REWARD_DATA data)
 {
     this.m_GuildWarRewardList.Add(data);
 }