Example #1
0
        public InterfaceCompositor(IDisplayEngine engine)
        {
            Logging.Log("Initializing GUIFooter...");
            Footer = new GUIFooter();
            Logging.Log("GUIFooter initialized");
            new Task(Footer.Update).Start();

            Engine = engine;

            UpdateRegion(); //because the program may run before the first UpdateRegion() occured and that will cause bugs
            new Task(() => {
                         while(true) {
                             UpdateRegion();
                             Thread.Sleep(200);
                         }
                     }).Start();

            Engine.Navigate("home"); //IDisplayEngine.Navigate() has to be non-blocking to prevent the UI from freezing up

            ConsoleKeyInfo key;
            while(true) {
                key = Console.ReadKey (true);
                if(!(Footer.Keypress(key, ref Engine) || Engine.Keypress(key))) { Footer.Keypress(key, ref Engine, true); }
            }
        }
Example #2
0
        public InterfaceCompositor(IDisplayEngine engine)
        {
            Footer = new GUIFooter();
            new Task(Footer.Update).Start();

            _engine = engine;

            UpdateRegion(); //because the program may run before the first UpdateRegion() occured and that will cause bugs
            new Task(() => {
                         while(true) {
                             UpdateRegion();
                             Thread.Sleep(200);
                         }
                     }).Start();

            new Task(() => _engine.Navigate("home")).Start(); //new Task since IDisplayEngine.Navigate() could be blocking, thus hindering keypresses from being handled

            ConsoleKeyInfo key;
            while((key = Console.ReadKey(true)) != null) {
                if(!(Footer.Keypress(key) || _engine.Keypress(key))) { Footer.Keypress(key, true); }
            }
        }