static FlowControl() { // Draw Panel // Draw buttons: // Create "Start a Lesson" Button GUIButton startALessonButton = new GUIButton(); startALessonButton .SetText("Pick A Lesson") .OnClick(FlowControl.GoToLessonScreen) .SetBox((new Box()) .SetMarginTop (0.0f) .SetMarginRight (0.0f) .SetMarginBottom (0.80f) .SetMarginLeft (0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton getARTargets = new GUIButton(); getARTargets .SetText(GUIConst.getARTargets) .OnClick(FlowControl.GetTargets) .SetBox((new Box()) .SetMarginTop (0.25f) .SetMarginRight (0.0f) .SetMarginBottom (0.55f) .SetMarginLeft (0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton visitMantarayARWebsiteButton = new GUIButton(); visitMantarayARWebsiteButton .SetText(GUIConst.visitMantarayARWebsiteText) .OnClick(FlowControl.GoToWebsite) .SetBox((new Box()) .SetMarginTop (0.50f) .SetMarginRight (0.0f) .SetMarginBottom (0.30f) .SetMarginLeft (0.0f)); // Create "Return" Button GUIButton exitMenuButton = new GUIButton(); exitMenuButton .SetText("Go Back") .OnClick(FlowControl.ExitMenu) .SetBox((new Box()) .SetMarginTop (0.75f) .SetMarginRight (0.0f) .SetMarginBottom (0.05f) .SetMarginLeft (0.0f)); // Build the GUI GUIFactory factory = new GUIFactory (); factory .Append(new GUIImage("dark-transparent-swatch").SetScaleMode(ScaleMode.StretchToFill)); factory .CreateContainer () .SetBox ((new Box ()) .SetMarginTop (0.2f) .SetMarginRight (0.2f) .SetMarginBottom (0.2f) .SetMarginLeft (0.2f)) .Append (startALessonButton) .Append (getARTargets) .Append (visitMantarayARWebsiteButton) .Append (exitMenuButton); FlowControl.gui = factory.Build(); }
static FlowControl() { // Draw Panel // Draw buttons: // Create "Start a Lesson" Button GUIButton startALessonButton = new GUIButton(); startALessonButton .SetText("Pick A Lesson") .OnClick(FlowControl.GoToLessonScreen) .SetBox((new Box()) .SetMarginTop(0.0f) .SetMarginRight(0.0f) .SetMarginBottom(0.80f) .SetMarginLeft(0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton getARTargets = new GUIButton(); getARTargets .SetText(GUIConst.getARTargets) .OnClick(FlowControl.GetTargets) .SetBox((new Box()) .SetMarginTop(0.25f) .SetMarginRight(0.0f) .SetMarginBottom(0.55f) .SetMarginLeft(0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton visitMantarayARWebsiteButton = new GUIButton(); visitMantarayARWebsiteButton .SetText(GUIConst.visitMantarayARWebsiteText) .OnClick(FlowControl.GoToWebsite) .SetBox((new Box()) .SetMarginTop(0.50f) .SetMarginRight(0.0f) .SetMarginBottom(0.30f) .SetMarginLeft(0.0f)); // Create "Return" Button GUIButton exitMenuButton = new GUIButton(); exitMenuButton .SetText("Go Back") .OnClick(FlowControl.ExitMenu) .SetBox((new Box()) .SetMarginTop(0.75f) .SetMarginRight(0.0f) .SetMarginBottom(0.05f) .SetMarginLeft(0.0f)); // Build the GUI GUIFactory factory = new GUIFactory(); factory .Append(new GUIImage("dark-transparent-swatch").SetScaleMode(ScaleMode.StretchToFill)); factory .CreateContainer() .SetBox((new Box()) .SetMarginTop(0.2f) .SetMarginRight(0.2f) .SetMarginBottom(0.2f) .SetMarginLeft(0.2f)) .Append(startALessonButton) .Append(getARTargets) .Append(visitMantarayARWebsiteButton) .Append(exitMenuButton); FlowControl.gui = factory.Build(); }
// Use this for initialization void Start() { // Create a list of lessons List<Lesson> lessons = CustomLessons.GetInstance().GetLessons(); // Create Go Back to Menu Button GUIButton goBack = new GUIButton (); goBack .SetText("Go Back to Main Menu") .OnClick(FlowControl.ShowMainMenu) .SetBox((new Box()) .SetMarginTop (0.0f) .SetMarginRight (0.0f) .SetMarginBottom (0.0f) .SetMarginLeft (0.0f)); // Create "Help" Button GUIButton helpButton = new GUIButton (); helpButton .SetText(GUIConst.helpButtonText) .OnClick(FlowControl.ShowHelpMenu) .SetBox((new Box()) .SetMarginTop (0.0f) .SetMarginRight (0.0f) .SetMarginBottom (0.0f) .SetMarginLeft (0.0f)); GUIFactory factory = new GUIFactory (); factory .Append(new GUIImage("splash-background")); // Attach them to a "Lesson Scroll Area" factory .CreateScrollArea () .SetBox((new Box()) .SetMarginBottom(0.1f) .SetMarginTop(0.1f) .SetMarginLeft(0.1f) .SetMarginRight(0.1f)) .Append(new GUILessonList(lessons)); factory.CreateContainer() .SetBox ((new Box()) .SetMarginTop ("auto") .SetMarginLeft ("5px") .SetMarginBottom ("5px") .SetMarginRight ("auto") .SetHeight (0.08f) .SetWidth(0.4f)).Append (goBack); factory .CreateContainer () .SetBox ((new Box()) .SetMarginTop ("auto") .SetMarginLeft ("auto") .SetMarginBottom ("5px") .SetMarginRight ("5px") .SetHeight (0.08f) .SetWidth("32px")) .Append(helpButton); // Build gui = factory.Build(); }
// Use this for initialization void Start() { // Bootstrap Assets Assets.GetInstance(); // Create "Start a Lesson" Button GUIButton startALessonButton = new GUIButton(); startALessonButton .SetText(GUIConst.startALessonText) .OnClick(FlowControl.GoToLessonScreen) .SetBox((new Box()) .SetMarginTop(0.0f) .SetMarginRight(0.0f) .SetMarginBottom(0.70f) .SetMarginLeft(0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton getARTargets = new GUIButton(); getARTargets .SetText(GUIConst.getARTargets) .OnClick(FlowControl.GetTargets) .SetBox((new Box()) .SetMarginTop(0.35f) .SetMarginRight(0.0f) .SetMarginBottom(0.35f) .SetMarginLeft(0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton visitMantarayARWebsiteButton = new GUIButton(); visitMantarayARWebsiteButton .SetText(GUIConst.visitMantarayARWebsiteText) .OnClick(FlowControl.GoToWebsite) .SetBox((new Box()) .SetMarginTop(0.70f) .SetMarginRight(0.0f) .SetMarginBottom(0.0f) .SetMarginLeft(0.0f)); // Create "Help" Button GUIButton helpButton = new GUIButton(); helpButton .SetText(GUIConst.helpButtonText) .OnClick(FlowControl.ShowHelpMenu) .SetBox((new Box()) .SetMarginTop(0.0f) .SetMarginRight(0.0f) .SetMarginBottom(0.0f) .SetMarginLeft(0.0f)); // Build the GUI GUIFactory factory = new GUIFactory(); factory .Append(new GUIImage("splash-background")); ((GUILabel)factory .CreateLabel()) .SetStyle(new GUIStyle()) .SetBox((new Box()) .SetMarginTop(0.1f) .SetMarginRight(0.05f) .SetMarginBottom("auto") .SetMarginLeft(0.05f) .SetHeight(0.45f)) .Append((new GUIImage("splash-logo")).SetScaleMode(ScaleMode.ScaleToFit)); factory .CreateContainer() .SetBox((new Box()) .SetMarginTop("auto") .SetMarginRight(0.2f) .SetMarginBottom(0.1f) .SetMarginLeft(0.2f) .SetHeight(0.4f)) .Append(startALessonButton) .Append(getARTargets) .Append(visitMantarayARWebsiteButton); factory .CreateContainer() .SetBox((new Box()) .SetMarginTop("auto") .SetMarginLeft("auto") .SetMarginBottom("5px") .SetMarginRight("5px") .SetHeight(0.08f) .SetWidth("32px")) .Append(helpButton); gui = factory.Build(); }
// Use this for initialization void Start() { // Create a list of lessons List <Lesson> lessons = CustomLessons.GetInstance().GetLessons(); // Create Go Back to Menu Button GUIButton goBack = new GUIButton(); goBack .SetText("Go Back to Main Menu") .OnClick(FlowControl.ShowMainMenu) .SetBox((new Box()) .SetMarginTop(0.0f) .SetMarginRight(0.0f) .SetMarginBottom(0.0f) .SetMarginLeft(0.0f)); // Create "Help" Button GUIButton helpButton = new GUIButton(); helpButton .SetText(GUIConst.helpButtonText) .OnClick(FlowControl.ShowHelpMenu) .SetBox((new Box()) .SetMarginTop(0.0f) .SetMarginRight(0.0f) .SetMarginBottom(0.0f) .SetMarginLeft(0.0f)); GUIFactory factory = new GUIFactory(); factory .Append(new GUIImage("splash-background")); // Attach them to a "Lesson Scroll Area" factory .CreateScrollArea() .SetBox((new Box()) .SetMarginBottom(0.1f) .SetMarginTop(0.1f) .SetMarginLeft(0.1f) .SetMarginRight(0.1f)) .Append(new GUILessonList(lessons)); factory.CreateContainer() .SetBox((new Box()) .SetMarginTop("auto") .SetMarginLeft("5px") .SetMarginBottom("5px") .SetMarginRight("auto") .SetHeight(0.08f) .SetWidth(0.4f)).Append(goBack); factory .CreateContainer() .SetBox((new Box()) .SetMarginTop("auto") .SetMarginLeft("auto") .SetMarginBottom("5px") .SetMarginRight("5px") .SetHeight(0.08f) .SetWidth("32px")) .Append(helpButton); // Build gui = factory.Build(); }
public void DoGUI(GameObject gameObject) { switch (this.state) { case SlideState.AR: this.experience.OnGUI (gameObject); // Check if we have found a target! GameObject targetGameObject = this.experience.GetTarget (); bool found = false; TrackableBehaviour mTrackableBehaviour = targetGameObject.GetComponent<TrackableBehaviour> (); ImageTargetAbstractBehaviour b = this.experience.GetTarget ().GetComponent<ImageTargetAbstractBehaviour> (); if (b != null && b.ImageTarget != null) { String name = b.ImageTarget.Name; foreach (GameObject o in this.experience.GetGameObjects()) { foreach (Renderer component in targetGameObject.GetComponentsInChildren<Renderer>(true)) { if (component.enabled && mTrackableBehaviour.TrackableName == name) found = true; } foreach (Collider component in targetGameObject.GetComponentsInChildren<Collider>(true)) { if (component.enabled && mTrackableBehaviour.TrackableName == name) found = true; } } } // If NOT found, show GUI text if (!found) { GUIFactory factory = new GUIFactory (); factory.CreateLabel (this.text) .SetBox (new Box () .SetMarginTop (0.01f) .SetMarginLeft (0.3f) .SetMarginRight (0.3f) .SetHeight (0.1f)); factory.Build ().OnGUI (gameObject); } break; case SlideState.QUESTION: // ------------------- Construct GUI for Question ---------------------- \\ // -------------------------------- QUESTION GUI --------------------------------- \\ GUIFactory qFactory = new GUIFactory (); // Go Back Button GUIButton backButton = new GUIButton (); backButton.SetText ("Go Back"); backButton.SetBox (new Box () .SetMarginTop ("auto") .SetMarginRight ("auto") .SetMarginLeft (0.01f) .SetMarginBottom (0.01f) .SetWidth (Screen.width * 0.2 + "px") .SetHeight (0.1f)); backButton.OnClick (FlowControl.PreviousSlide); GUIComponent c; if (this.showDescriptionOfRightAnswer) { c = new GUILabel (question.GetDescriptionOfRightAnswer ()); qFactory.Append (c); c.SetBox ((new Box ()) .SetMarginTop (0.1f) .SetMarginRight (0.1f) .SetMarginBottom (0.1f) .SetMarginLeft (0.1f)); GUILabel z = (GUILabel)c; z.SetStyle (GUIStyles.GetInstance ().DEFAULT_SLIDE_STYLE); GUIButton continueButton = new GUIButton (); continueButton.SetText ("Continue"); continueButton.SetBox (new Box () .SetMarginTop ("auto") .SetMarginLeft ("auto") .SetMarginRight (0.01f) .SetMarginBottom (0.01f) .SetWidth (Screen.width * 0.2 + "px") .SetHeight (0.1f)); continueButton.OnClick (Continue); c.Append (continueButton); } else { if (this.showHint) { c = new GUIButton (); qFactory.Append (c); c.SetBox ((new Box ()) .SetMarginTop (0.1f) .SetMarginRight (0.1f) .SetMarginBottom (0.1f) .SetMarginLeft (0.1f)); GUIButton z = (GUIButton)c; z.SetStyle (GUIStyles.GetInstance ().DEFAULT_SLIDE_STYLE); z.SetText (question.GetHint () + "\n\n(Click to hide hint)"); z.OnClick (HideHint); } else { c = qFactory .CreateLabel (question.GetText ()) .SetBox ((new Box ()) .SetMarginTop (0.1f) .SetMarginRight (0.1f) .SetMarginBottom (0.1f) .SetMarginLeft (0.1f)); GUILabel l = (GUILabel)c; l.SetStyle (GUIStyles.GetInstance ().DEFAULT_SLIDE_STYLE); } if (currentAnswer != -1) { // We have a selected answer, show the "next" button GUIButton submitAnswerButton = new GUIButton (); submitAnswerButton.SetText ("Submit Answer"); submitAnswerButton.SetBox (new Box () .SetMarginTop ("auto") .SetMarginLeft ("auto") .SetMarginRight (0.01f) .SetMarginBottom (0.01f) .SetWidth (Screen.width * 0.2 + "px") .SetHeight (0.1f)); submitAnswerButton.OnClick (SubmitAnswer); c.Append (submitAnswerButton); } for (int i = 0; i < this.question.GetAnswers().Length; i++) { GUIButton button = new GUIButton (); button.SetText (this.question.GetAnswers () [i]); button.SetBox (questionBoxes [i]); if (currentAnswer == i) { button.SetPressed (true); } switch (i) { case 0: button.OnClick (QuestionAnswerA); break; case 1: button.OnClick (QuestionAnswerB); break; case 2: button.OnClick (QuestionAnswerC); break; case 3: button.OnClick (QuestionAnswerD); break; default: break; } c.Append (button); } c.Append (backButton); } GUIStructure questionGUI = qFactory.Build (); questionGUI.OnGUI (gameObject); break; case SlideState.TEXT: gui.OnGUI (gameObject); break; case SlideState.DONE: FlowControl.NextSlide (); break; default: break; } }
// Use this for initialization void Start() { // Bootstrap Assets Assets.GetInstance(); // Create "Start a Lesson" Button GUIButton startALessonButton = new GUIButton(); startALessonButton .SetText(GUIConst.startALessonText) .OnClick(FlowControl.GoToLessonScreen) .SetBox((new Box()) .SetMarginTop (0.0f) .SetMarginRight (0.0f) .SetMarginBottom (0.70f) .SetMarginLeft (0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton getARTargets = new GUIButton(); getARTargets .SetText(GUIConst.getARTargets) .OnClick(FlowControl.GetTargets) .SetBox((new Box()) .SetMarginTop (0.35f) .SetMarginRight (0.0f) .SetMarginBottom (0.35f) .SetMarginLeft (0.0f)); // Create "Visit Mantaray AR Website" Button GUIButton visitMantarayARWebsiteButton = new GUIButton(); visitMantarayARWebsiteButton .SetText(GUIConst.visitMantarayARWebsiteText) .OnClick(FlowControl.GoToWebsite) .SetBox((new Box()) .SetMarginTop (0.70f) .SetMarginRight (0.0f) .SetMarginBottom (0.0f) .SetMarginLeft (0.0f)); // Create "Help" Button GUIButton helpButton = new GUIButton (); helpButton .SetText(GUIConst.helpButtonText) .OnClick(FlowControl.ShowHelpMenu) .SetBox((new Box()) .SetMarginTop (0.0f) .SetMarginRight (0.0f) .SetMarginBottom (0.0f) .SetMarginLeft (0.0f)); // Build the GUI GUIFactory factory = new GUIFactory (); factory .Append(new GUIImage("splash-background")); ((GUILabel)factory .CreateLabel ()) .SetStyle (new GUIStyle()) .SetBox ((new Box ()) .SetMarginTop (0.1f) .SetMarginRight (0.05f) .SetMarginBottom ("auto") .SetMarginLeft (0.05f) .SetHeight (0.45f)) .Append ((new GUIImage("splash-logo")).SetScaleMode(ScaleMode.ScaleToFit)); factory .CreateContainer () .SetBox ((new Box ()) .SetMarginTop ("auto") .SetMarginRight (0.2f) .SetMarginBottom (0.1f) .SetMarginLeft (0.2f) .SetHeight (0.4f)) .Append (startALessonButton) .Append (getARTargets) .Append (visitMantarayARWebsiteButton); factory .CreateContainer () .SetBox ((new Box()) .SetMarginTop ("auto") .SetMarginLeft ("auto") .SetMarginBottom ("5px") .SetMarginRight ("5px") .SetHeight (0.08f) .SetWidth("32px")) .Append(helpButton); gui = factory.Build(); }
public void DoGUI(GameObject gameObject) { switch (this.state) { case SlideState.AR: this.experience.OnGUI(gameObject); // Check if we have found a target! GameObject targetGameObject = this.experience.GetTarget(); bool found = false; TrackableBehaviour mTrackableBehaviour = targetGameObject.GetComponent <TrackableBehaviour> (); ImageTargetAbstractBehaviour b = this.experience.GetTarget().GetComponent <ImageTargetAbstractBehaviour> (); if (b != null && b.ImageTarget != null) { String name = b.ImageTarget.Name; foreach (GameObject o in this.experience.GetGameObjects()) { foreach (Renderer component in targetGameObject.GetComponentsInChildren <Renderer>(true)) { if (component.enabled && mTrackableBehaviour.TrackableName == name) { found = true; } } foreach (Collider component in targetGameObject.GetComponentsInChildren <Collider>(true)) { if (component.enabled && mTrackableBehaviour.TrackableName == name) { found = true; } } } } // If NOT found, show GUI text if (!found) { GUIFactory factory = new GUIFactory(); factory.CreateLabel(this.text) .SetBox(new Box() .SetMarginTop(0.01f) .SetMarginLeft(0.3f) .SetMarginRight(0.3f) .SetHeight(0.1f)); factory.Build().OnGUI(gameObject); } break; case SlideState.QUESTION: // ------------------- Construct GUI for Question ---------------------- \\ // -------------------------------- QUESTION GUI --------------------------------- \\ GUIFactory qFactory = new GUIFactory(); // Go Back Button GUIButton backButton = new GUIButton(); backButton.SetText("Go Back"); backButton.SetBox(new Box() .SetMarginTop("auto") .SetMarginRight("auto") .SetMarginLeft(0.01f) .SetMarginBottom(0.01f) .SetWidth(Screen.width * 0.2 + "px") .SetHeight(0.1f)); backButton.OnClick(FlowControl.PreviousSlide); GUIComponent c; if (this.showDescriptionOfRightAnswer) { c = new GUILabel(question.GetDescriptionOfRightAnswer()); qFactory.Append(c); c.SetBox((new Box()) .SetMarginTop(0.1f) .SetMarginRight(0.1f) .SetMarginBottom(0.1f) .SetMarginLeft(0.1f)); GUILabel z = (GUILabel)c; z.SetStyle(GUIStyles.GetInstance().DEFAULT_SLIDE_STYLE); GUIButton continueButton = new GUIButton(); continueButton.SetText("Continue"); continueButton.SetBox(new Box() .SetMarginTop("auto") .SetMarginLeft("auto") .SetMarginRight(0.01f) .SetMarginBottom(0.01f) .SetWidth(Screen.width * 0.2 + "px") .SetHeight(0.1f)); continueButton.OnClick(Continue); c.Append(continueButton); } else { if (this.showHint) { c = new GUIButton(); qFactory.Append(c); c.SetBox((new Box()) .SetMarginTop(0.1f) .SetMarginRight(0.1f) .SetMarginBottom(0.1f) .SetMarginLeft(0.1f)); GUIButton z = (GUIButton)c; z.SetStyle(GUIStyles.GetInstance().DEFAULT_SLIDE_STYLE); z.SetText(question.GetHint() + "\n\n(Click to hide hint)"); z.OnClick(HideHint); } else { c = qFactory .CreateLabel(question.GetText()) .SetBox((new Box()) .SetMarginTop(0.1f) .SetMarginRight(0.1f) .SetMarginBottom(0.1f) .SetMarginLeft(0.1f)); GUILabel l = (GUILabel)c; l.SetStyle(GUIStyles.GetInstance().DEFAULT_SLIDE_STYLE); } if (currentAnswer != -1) { // We have a selected answer, show the "next" button GUIButton submitAnswerButton = new GUIButton(); submitAnswerButton.SetText("Submit Answer"); submitAnswerButton.SetBox(new Box() .SetMarginTop("auto") .SetMarginLeft("auto") .SetMarginRight(0.01f) .SetMarginBottom(0.01f) .SetWidth(Screen.width * 0.2 + "px") .SetHeight(0.1f)); submitAnswerButton.OnClick(SubmitAnswer); c.Append(submitAnswerButton); } for (int i = 0; i < this.question.GetAnswers().Length; i++) { GUIButton button = new GUIButton(); button.SetText(this.question.GetAnswers() [i]); button.SetBox(questionBoxes [i]); if (currentAnswer == i) { button.SetPressed(true); } switch (i) { case 0: button.OnClick(QuestionAnswerA); break; case 1: button.OnClick(QuestionAnswerB); break; case 2: button.OnClick(QuestionAnswerC); break; case 3: button.OnClick(QuestionAnswerD); break; default: break; } c.Append(button); } c.Append(backButton); } GUIStructure questionGUI = qFactory.Build(); questionGUI.OnGUI(gameObject); break; case SlideState.TEXT: gui.OnGUI(gameObject); break; case SlideState.DONE: FlowControl.NextSlide(); break; default: break; } }