Example #1
0
        public override bool HandleEvent(GUIEvent guiEvent)
        {
            bool handled = false;

            if (guiEvent is GUIEventMouseButtonPressed)
            {
                chk     = !chk;
                handled = true;
            }
            else if (guiEvent is GUIEventKeyPressed)
            {
                GUIEventKeyPressed guiEventKey = (GUIEventKeyPressed)guiEvent;

                if (guiEventKey.key == Sdl.SDLK_SPACE ||
                    guiEventKey.key == Sdl.SDLK_RETURN)
                {
                    chk     = !chk;
                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_DOWN)
                {
                    Father.FocusNextChild();
                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_UP)
                {
                    Father.FocusPreviusChild();
                    handled = true;
                }
            }

            return(handled);
        }
Example #2
0
        public override bool HandleEvent(GUIEvent guiEvent)
        {
            bool handled = false;

            base.HandleEvent(guiEvent);

            if (guiEvent is GUIEventKeyPressed)
            {
                GUIEventKeyPressed guiEventKey = (GUIEventKeyPressed)guiEvent;

                if (guiEventKey.key == Sdl.SDLK_s)
                {
                    GameEngine.Instance.Reiniciar = true;
                    Close();
                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_n)
                {
                    if (salirDelJuegoSiNoReinicia)
                    {
                        GameEngine.Instance.Salir = true;
                    }
                    Close();
                    handled = true;
                }
            }

            return(handled);
        }
Example #3
0
        public override bool HandleEvent(GUIEvent guiEvent)
        {
            bool handled = false;

            if (guiEvent is GUIEventKeyPressed)
            {
                GUIEventKeyPressed guiEventKey = (GUIEventKeyPressed)guiEvent;

                if (guiEventKey.key == Sdl.SDLK_LEFT || guiEventKey.key == Sdl.SDLK_MINUS)
                {
                    value -= stepValue;

                    value = (float)(Math.Round(value * 1000.0f) / 1000.0f);

                    if (value < minValue)
                    {
                        value = minValue;
                    }

                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_RIGHT || guiEventKey.key == Sdl.SDLK_PLUS)
                {
                    value += stepValue;

                    value = (float)(Math.Round(value * 1000.0f) / 1000.0f);

                    if (value > maxValue)
                    {
                        value = maxValue;
                    }

                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_DOWN)
                {
                    Father.FocusNextChild();
                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_UP)
                {
                    Father.FocusPreviusChild();
                    handled = true;
                }
            }

            return(handled);
        }
        public override bool HandleEvent(GUIEvent guiEvent)
        {
            bool handled = false;

            if (guiEvent is GUIEventKeyPressed)
            {
                GUIEventKeyPressed guiEventKey = (GUIEventKeyPressed)guiEvent;

                if (guiEventKey.key == Sdl.SDLK_LEFT)
                {
                    selectedIndex--;

                    if (selectedIndex < 0)
                    {
                        selectedIndex = items.Length - 1;
                    }

                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_RIGHT)
                {
                    selectedIndex++;

                    if (selectedIndex >= items.Length)
                    {
                        selectedIndex = 0;
                    }

                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_DOWN)
                {
                    Father.FocusNextChild();
                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_UP)
                {
                    Father.FocusPreviusChild();
                    handled = true;
                }
            }

            return(handled);
        }
Example #5
0
        public override bool HandleEvent(GUIEvent guiEvent)
        {
            bool handled = base.HandleEvent(guiEvent);

            if (guiEvent is GUIEventKeyPressed)
            {
                GUIEventKeyPressed guiEventKey = (GUIEventKeyPressed)guiEvent;

                if (guiEventKey.key == Sdl.SDLK_s)
                {
                    OnSi();
                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_n)
                {
                    OnNo();
                    handled = true;
                }
            }

            return(handled);
        }
Example #6
0
        public override bool HandleEvent(GUIEvent guiEvent)
        {
            bool handled = false;
            bool pressed = false;

            if (guiEvent is GUIEventMouseButtonPressed)
            {
                pressed = true;
                handled = true;
            }
            else if (guiEvent is GUIEventMouseButtonReleased)
            {
                handled = true;
            }
            else if (guiEvent is GUIEventMouseMoved)
            {
                handled = true;

                GUIEventMouseMoved g = (GUIEventMouseMoved)guiEvent;

                if (pressed == true)
                {
                    if (g.position.X < 0 ||
                        g.position.Y < 0 ||
                        g.position.X >= Size.Width ||
                        g.position.Y >= Size.Height)
                    {
                        pressed = false;
                    }
                }
            }
            else if (guiEvent is GUIEventKeyPressed)
            {
                GUIEventKeyPressed guiEventKey = (GUIEventKeyPressed)guiEvent;

                if (guiEventKey.key == Sdl.SDLK_DOWN || guiEventKey.key == Sdl.SDLK_RIGHT)
                {
                    Father.FocusNextChild();
                    handled = true;
                }
                else if (guiEventKey.key == Sdl.SDLK_UP || guiEventKey.key == Sdl.SDLK_LEFT)
                {
                    Father.FocusPreviusChild();
                    handled = true;
                }
            }
            else if (guiEvent is GUIEventKeyReleased)
            {
                GUIEventKeyReleased guiEventKey = (GUIEventKeyReleased)guiEvent;

                if (guiEventKey.key == Sdl.SDLK_SPACE ||
                    guiEventKey.key == Sdl.SDLK_RETURN)
                {
                    pressed = true;
                    handled = true;
                }
            }

            if (pressed)
            {
                if (ButtonPressed != null)
                {
                    ButtonPressed(this);
                }
            }

            return(handled);
        }