public void ShowLevelIntro(int i)
 {
     PauseGame(false);
     DestroyObject(currentLevelGO);
     guiController.ClearChildGUI();
     audioController.PlayTheme("music_tiffany");
     audioController.PlayAmbient("ambient_kids");
     currentLevel   = i;
     currentLevelGO = Instantiate(levels[currentLevel]);
     currentLevelGO.transform.parent = transform;
     currentLevelGO.name             = "LevelController";
     LevelController = currentLevelGO.GetComponent <LevelController>();
     guiController.ShowLevelIntro(currentLevel);
 }