Example #1
0
        private void UpdateButtons()
        {
            if (m_bRandom)
            {
                GUIControl.SelectControl(GetID, (int)Controls.CONTROL_RANDOM);
            }
            else
            {
                GUIControl.DeSelectControl(GetID, (int)Controls.CONTROL_RANDOM);
            }

            if (m_bXFade)
            {
                GUIControl.SelectControl(GetID, (int)Controls.CONTROL_XFADE);
            }
            else
            {
                GUIControl.DeSelectControl(GetID, (int)Controls.CONTROL_XFADE);
            }

            if (m_bKenBurns)
            {
                GUIControl.SelectControl(GetID, (int)Controls.CONTROL_KENBURNS);
            }
            else
            {
                GUIControl.DeSelectControl(GetID, (int)Controls.CONTROL_KENBURNS);
            }
        }
Example #2
0
        private bool OnInit()
        {
            _Settings.Load();

            if (_Settings.Music)
            {
                GUIControl.SelectControl(GetID, (int)Controls.ToggleMusic);
            }
            else
            {
                GUIControl.DeSelectControl(GetID, (int)Controls.ToggleMusic);
            }

            if (_Settings.Sound)
            {
                GUIControl.SelectControl(GetID, (int)Controls.ToggleSound);
            }
            else
            {
                GUIControl.DeSelectControl(GetID, (int)Controls.ToggleSound);
            }

            m_wndTetris = GetControl((int)Controls.Tetris) as MyTetrisControl;

            int nScore = 0;
            int nLines = 0;
            int nLevel = 0;

            if (m_wndTetris != null)
            {
                nScore = m_wndTetris.Score;
                nLines = m_wndTetris.Lines;
                nLevel = m_wndTetris.Level;

                m_wndTetris.Sound = _Settings.Sound;
                m_wndTetris.Music = _Settings.Music;

                // we don't get told when the green (return to home window) button is hit so
                // we make it look like we correctly paused the game when it was hit here
                if (m_wndTetris.State == State.Running)
                {
                    m_wndTetris.State = State.Paused;
                }
            }

            GUIPropertyManager.SetProperty("#tetris_score", nScore.ToString());
            GUIPropertyManager.SetProperty("#tetris_lines", nLines.ToString());
            GUIPropertyManager.SetProperty("#tetris_level", nLevel.ToString());
            GUIPropertyManager.SetProperty("#tetris_highscore", _Settings.Highscore.ToString());
            GUIPropertyManager.SetProperty("#currentmodule", GUILocalizeStrings.Get((int)Strings.MyTetris));

            return(true);
        }
Example #3
0
        protected override void OnPageLoad()
        {
            try
            {
                _Settings.Load();
                ShowInvalid();

                if (_Settings.Show)
                {
                    GUIControl.SelectControl(GetID, ((int)SkinControlIDs.BTN_SHOW_INVALID_MOVES));
                }
                else
                {
                    GUIControl.DeSelectControl(GetID, ((int)SkinControlIDs.BTN_SHOW_INVALID_MOVES));
                }

                if (_Settings.Block)
                {
                    GUIControl.SelectControl(GetID, ((int)SkinControlIDs.BTN_BLOCK_INVALID_MOVES));
                }
                else
                {
                    GUIControl.DeSelectControl(GetID, ((int)SkinControlIDs.BTN_BLOCK_INVALID_MOVES));
                }

                for (int i = 1; i < 4; i++)
                {
                    GUIPropertyManager.SetProperty("#numberplace.name" + i, " ");
                    GUIPropertyManager.SetProperty("#numberplace.score" + i, " ");
                }
                if (gameRunning)
                {
                    ResumeTimer();
                }

                UpdateButtonStates();
                base.OnPageLoad();
            }
            catch (Exception e1)
            {
                Log.Error("GUINumberPlace: Exception occured - {0}", e1.Message);
            }
        }