// Set next move in of all buttons to new position IEnumerator SetButtonMove(GUIAnim.ePosMove PosMoveIn, GUIAnim.ePosMove PosMoveOut) { yield return(new WaitForSeconds(2.0f)); // Set next MoveIn position of m_Button1 to PosMoveIn m_Button1.m_MoveIn.MoveFrom = PosMoveIn; // Reset m_Button1 m_Button1.Reset(); // MoveIn m_Button1 m_Button1.MoveIn(GSui.eGUIMove.SelfAndChildren); // Set next MoveIn position of m_Button2 to PosMoveIn m_Button2.m_MoveIn.MoveFrom = PosMoveIn; // Reset m_Button2 m_Button2.Reset(); // MoveIn m_Button2 m_Button2.MoveIn(GSui.eGUIMove.SelfAndChildren); // Set next MoveIn position of m_Button3 to PosMoveIn m_Button3.m_MoveIn.MoveFrom = PosMoveIn; // Reset m_Button3 m_Button3.Reset(); // MoveIn m_Button3 m_Button3.MoveIn(GSui.eGUIMove.SelfAndChildren); // Set next MoveIn position of m_Button4 to PosMoveIn m_Button4.m_MoveIn.MoveFrom = PosMoveIn; // Reset m_Button4 m_Button4.Reset(); // MoveIn m_Button4 m_Button4.MoveIn(GSui.eGUIMove.SelfAndChildren); }
// ######################################## // Move dialog functions // ######################################## #region Move Dialog // MoveIn m_Dialog by position IEnumerator DialogMoveIn(GUIAnim.ePosMove PosMoveIn) { yield return(new WaitForSeconds(1.5f)); //Debug.Log("PosMoveIn="+PosMoveIn); switch (PosMoveIn) { // Set m_Dialog to move in from upper case GUIAnim.ePosMove.UpperScreenEdge: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.UpperScreenEdge; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from left case GUIAnim.ePosMove.LeftScreenEdge: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.LeftScreenEdge; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from right case GUIAnim.ePosMove.RightScreenEdge: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.RightScreenEdge; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from bottom case GUIAnim.ePosMove.BottomScreenEdge: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.BottomScreenEdge; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from upper left case GUIAnim.ePosMove.UpperLeft: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.UpperLeft; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from upper right case GUIAnim.ePosMove.UpperRight: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.UpperRight; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from bottom left case GUIAnim.ePosMove.BottomLeft: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.BottomLeft; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from bottom right case GUIAnim.ePosMove.BottomRight: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.BottomRight; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; // Set m_Dialog to move in from center case GUIAnim.ePosMove.MiddleCenter: default: m_Dialog.m_MoveIn.MoveFrom = GUIAnim.ePosMove.MiddleCenter; m_Dialog.m_MoveOut.MoveTo = GUIAnim.ePosMove.MiddleCenter; break; } // Reset m_Dialog m_Dialog.Reset(); // MoveIn m_Dialog by position m_Dialog.MoveIn(GSui.eGUIMove.SelfAndChildren); }