void Awake() { Application.runInBackground = true; Instance = this; DontDestroyOnLoad(gameObject); PlayCGMovie(); }
void Awake() { Application.runInBackground = true; GTGlobal.IsLaunched = true; GTGlobal.Read(); Instance = this; DontDestroyOnLoad(gameObject); PlayCGMovie(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); GTLauncher manager = target as GTLauncher; EditorGUILayout.LabelField("当前场景名", manager.CurrSceneName); EditorGUILayout.LabelField("当前游戏状态", manager.CurrSceneType.ToString()); EditorGUILayout.LabelField("下一游戏状态", manager.NextSceneType.ToString()); manager.UseGuide = EditorGUILayout.Toggle("使用新手引导", manager.UseGuide); bool musicActive = EditorGUILayout.Toggle("关闭音乐", manager.MusicDisable); if (manager.MusicDisable != musicActive) { manager.MusicDisable = musicActive; PlayerPrefs.SetInt(GTAudioManager.MUSIC_ACTIVE_KEY, manager.MusicDisable ? 1 : 0); } manager.TestScene = EditorGUILayout.Toggle("测试", manager.TestScene); if (manager.TestScene) { manager.TestActorID = EditorGUILayout.IntField("测试角色ID", manager.TestActorID); } }