void ShowHelpTexts() { ControlNextWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleAccelerate : GTA.Control.WeaponWheelPrev; ControlPrevWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleBrake : GTA.Control.WeaponWheelNext; if (!Config.DisplayHelpText) { return; } string nativeWheelText = (int)Game.Version < (int)GameVersion.VER_1_0_1493_0_STEAM ? "" : (WheelListIsPopulated() ? "\n" + GTAFunction.InputString(ControlNextWheel) + " " + GTAFunction.InputString(ControlPrevWheel) + " : Next / Prev Wheel\n" + "Wheel: " + currentWheel.Name : ""); GTAFunction.DisplayHelpTextThisFrame( GTAFunction.InputString(Config.KB_Toggle, Config.GP_Toggle) + " : Switch to Custom Wheels" + nativeWheelText , false, false ); }
public void HandleRadioWheelExtraControls() { if (WheelVars.CurrentRadioWheel.Visible) { if (RadioStation.CurrentPlaying != null) { ControlSkipTrack = GTAFunction.UsingGamepad() ? Config.GP_Skip_Track : Config.KB_Skip_Track; ControlVolumeUp = GTAFunction.UsingGamepad() ? Config.GP_Volume_Up : Config.KB_Volume_Up; ControlVolumeDown = GTAFunction.UsingGamepad() ? Config.GP_Volume_Down : Config.KB_Volume_Down; ControlNextWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleAccelerate : GTA.Control.WeaponWheelPrev; ControlPrevWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleBrake : GTA.Control.WeaponWheelNext; if (Config.DisplayHelpText) { GTAFunction.DisplayHelpTextThisFrame( GTAFunction.InputString(ControlSkipTrack) + " : Skip Track\n" + GTAFunction.InputString(ControlVolumeUp) + " " + GTAFunction.InputString(ControlVolumeDown) + " : Volume: " + Math.Round(SoundFile.SoundEngine.SoundVolume * 100, 0) + "%\n" + GTAFunction.InputString(ControlNextWheel) + " " + GTAFunction.InputString(ControlPrevWheel) + " : Next / Prev Wheel\n", false, false); } if (Game.IsControlJustPressed(2, ControlSkipTrack)) { RadioStation.CurrentPlaying.PlayNextSong(); } else if (Game.IsControlJustPressed(2, ControlVolumeUp)) { SoundFile.StepVolume(0.05f, 2); } else if (Game.IsControlJustPressed(2, ControlVolumeDown)) { SoundFile.StepVolume(-0.05f, 2); } } } if (RadioStation.CurrentPlaying != null) { Game.DisableControlThisFrame(2, GTA.Control.VehicleNextRadio); Game.DisableControlThisFrame(2, GTA.Control.VehicleNextRadioTrack); Game.DisableControlThisFrame(2, GTA.Control.VehiclePrevRadio); Game.DisableControlThisFrame(2, GTA.Control.VehiclePrevRadioTrack); RadioNativeFunctions.SetVanillaRadioOff(); } }
public void HandleGamePause() { if (Game.IsControlJustPressed(2, GTAFunction.UsingGamepad() ? GTA.Control.FrontendPause : GTA.Control.FrontendPauseAlternate)) { if (RadioStation.CurrentPlaying != null) { RadioStation.CurrentPlaying.CurrentSoundIsPaused = true; doUnpauseNextFrame = true; Wait(500); } } if (doUnpauseNextFrame) { RadioStation.CurrentPlaying.CurrentSoundIsPaused = false; doUnpauseNextFrame = false; } }
void OnTick(object sender, EventArgs e) { if (!loaded) { if (!Game.Player.CanControlCharacter || Game.IsLoading) { return; } if (loadDelayTimer == null) { loadDelayTimer = DateTime.Now.AddMilliseconds(Config.LoadStartDelay); } Decorators.DEntity = Game.Player.Character; if (loadDelayTimer < DateTime.Now || Decorators.ScriptHasLoadedOnce) { if (Config.DisplayHelpText) { UI.ShowSubtitle("Loading Custom Radios..."); } SetupRadio(); SetupEvents(); // Allow playing MP audio sounds and scenes Function.Call(Hash.SET_AUDIO_FLAG, "LoadMPData", true); RadioNativeFunctions.DashboardScaleform = new ScaleformHelper.Scaleform("dashboard", true); if (!Decorators.ScriptHasLoadedOnce) { Decorators.Init(Game.Player.Character); } loaded = true; if (Config.DisplayHelpText) { UI.ShowSubtitle("Custom Radios Loaded"); } if (Config.CustomWheelAsDefault && WheelVars.RadioWheels.Count > 0) { lastRadioWasCustom = true; canResumeCustomStation = true; } } return; // Return if loaded is still not true } if (WheelVars.RadioWheels.Count == 0) { return; } if (GTAFunction.HasCheatStringJustBeenEntered("radio_reload")) { Config.LoadINI(); Config.UpdateWheelsVisuals(); Config.ReloadStationINIs(); Config.RescanForTracklists(); UI.ShowSubtitle("Custom Radio INIs reloaded:\n- settings.ini\n- station.ini files\n- Scanned for tracklists"); Wait(150); } if (VanillaOrCustomRadioWheelIsVisible()) { if (GTAFunction.UsingGamepad() && Game.IsControlJustPressed(2, Config.GP_Toggle)) { HandleRadioWheelToggle(); } if (lastRadioWasCustom) { WheelVars.CurrentRadioWheel.Visible = true; } lastPlayedOnFoot = Game.Player.Character.IsInVehicle() ? false : true; } if (Game.IsControlJustReleased(2, GTA.Control.VehicleRadioWheel)) { if (WheelVars.CurrentRadioWheel.Visible) { WheelVars.CurrentRadioWheel.Visible = false; } } Wheel.ControlTransitions(Config.EnableWheelSlowmotion); WheelVars.RadioWheels.ForEach(w => w.ProcessSelectorWheel()); HandleRadioWheelQueue(); SoundFile.ManageSoundEngine(); RadioStation.ManageStations(); HandleRadioWheelExtraControls(); HandleQueuedStationActions(); HandleEnterExitVehicles(); UpdateDashboardInfo(); HandleGamePause(); GeneralEvents.Update(); }