Example #1
0
    public static Vector2 RayBSDistance(GSphere _sphere, GRay _ray)
    {
        RayBSCalculate(_sphere, _ray, out float dotOffsetDirection, out float discriminant);
        if (discriminant < 0)
        {
            return(Vector2.one * -1);
        }

        discriminant = Mathf.Sqrt(discriminant);
        float t0 = -dotOffsetDirection - discriminant;
        float t1 = -dotOffsetDirection + discriminant;

        if (t0 < 0)
        {
            t0 = t1;
        }
        return(new Vector2(t0, t1));
    }
Example #2
0
    static void RayBSCalculate(GSphere _sphere, GRay _ray, out float dotOffsetDirection, out float discriminant)
    {
        Vector3 offset = _ray.origin - _sphere.center;

        dotOffsetDirection = Vector3.Dot(_ray.direction, offset);
        float sqrRadius   = _sphere.radius * _sphere.radius;
        float radiusDelta = Vector3.Dot(offset, offset) - sqrRadius;

        discriminant = -1;
        if (dotOffsetDirection > 0 && radiusDelta > 0)
        {
            return;
        }

        float dotOffset = Vector3.Dot(offset, offset);

        discriminant = dotOffsetDirection * dotOffsetDirection - dotOffset + sqrRadius;
    }
Example #3
0
 public static bool RayBSIntersect(GSphere _sphere, GRay _ray)
 {
     RayBSCalculate(_sphere, _ray, out float dotOffsetDirection, out float discriminant);
     return(discriminant >= 0);
 }