public void OnEvent(ref TNetMsg Msg) { var kind = GSocket.GetBufToByte(ref Msg.Value); switch (kind) { case SUCCESS: // 關閉效能監測工具,並儲存此次紀錄結果 _monitorUnit.StopAndSaveToMonitorManager(true, "禮包碼兌換成功"); Console.WriteLine($"{_monitorUnit.GetTag()}禮包碼兌換成功"); break; case HTTP_FAILED: _monitorUnit.StopAndSaveToMonitorManager(false, "禮包碼兌換失敗"); Console.WriteLine($"{_monitorUnit.GetTag()}禮包碼兌換失敗"); break; case BAG_IS_FULL: _monitorUnit.StopAndSaveToMonitorManager(false, "背包已滿"); Console.WriteLine($"{_monitorUnit.GetTag()}背包已滿"); break; case ADD_PRIZE_FAILED: _monitorUnit.StopAndSaveToMonitorManager(false, "新增禮包碼到背包中失敗"); Console.WriteLine($"{_monitorUnit.GetTag()}新增禮包碼到背包中失敗"); break; } }
public void OnEvent(ref TNetMsg Msg) { byte kind = GSocket.GetBufToByte(ref Msg.Value); ushort itemIdx = GSocket.GetBufToWord(ref Msg.Value); byte refresh = GSocket.GetBufToByte(ref Msg.Value); sSaveItem saveItem = new sSaveItem(); switch (kind) { case 1: if (GSocket.GetBufToType(ref Msg.Value, ref saveItem)) { //Console.WriteLine("背包新增物品"); //Console.WriteLine($"Item索引:{itemIdx}, 物品ID:{saveItem.ID}"); } break; case 2: //Console.WriteLine("背包刪除物品"); //Console.WriteLine($"Item索引:{itemIdx}"); break; } if (refresh == 1) { //Console.WriteLine("刷新背包"); } }
public void OnEvent(ref TNetMsg Msg) { byte kind = GSocket.GetBufToByte(ref Msg.Value); //Console.WriteLine("登入結果(kind):" + kind); byte sex = 0; byte armType = 0; switch (kind) { case 1: // 登入成功 var gsid = GSocket.GetBufToWord(ref Msg.Value); int timeRange = GSocket.GetBufToInt(ref Msg.Value); sLoginType role = new sLoginType(true); if (GSocket.GetBufToType <sLoginType>(ref Msg.Value, ref role)) { // 啟動效能監測工具 _monitorUnit.StartMonitor(); _monitorUnit.SetTag(role.Account); Console.WriteLine($"{role.Account}發送 註冊禮包碼"); _socket.PushDWord(10); _socket.PushString("sayhello2you"); _socket.SendMsg(1, 111); } break; case 3: // 創角帳號 Thread.Sleep(2000); Console.WriteLine("創角帳號(kind):" + kind); var randomGenerator = new RandomStringGenerator(); _socket.PushString(randomGenerator.RandomCreateCharacterName()); _socket.PushByte(sex); _socket.PushByte(armType); _socket.SendMsg(1, 72); break; } }
public void OnEvent(ref TNetMsg Msg) { byte kind = GSocket.GetBufToByte(ref Msg.Value); byte Num = GSocket.GetBufToByte(ref Msg.Value); sPrizeReward[] prizeAy = new sPrizeReward[Num]; for (int i = 0; i < Num; i++) { ushort ID = GSocket.GetBufToWord(ref Msg.Value); uint ItemNum = GSocket.GetBufToDWord(ref Msg.Value); Console.WriteLine("Award ID : " + ID.ToString() + " ItemNum : " + ItemNum.ToString()); prizeAy[i].ItemID = ID; prizeAy[i].Num = ItemNum; } switch (kind) { case 1: // 戰鬥獎勵 break; case 2: // 副本獎勵 break; case 3: //掃蕩獎勵 break; case 5: //野怪 中央訊息 break; case 11: // 尋訪武將 break; case 12: case 33: // 使用物品 break; case 13: // 使用物品 case 14: // 活動、成就獎勵 case 15: // 活躍值獎勵 case 23: // 邊境巡邏隊兌換 case 25: // 合成獎勵 case 26: // 副本全制霸獎勵(物品) case 27: // 物品信件獎勵 case 28: // 限時購買 case 34: // 內政收益 case 35: // 內政(幫助獎勵) case 36: // 內政(掠奪獎勵) //中央訊息 訊息連跳 //foreach(var prize in prizeAy) //{ // Console.WriteLine($"中央訊息:恭喜獲得 物品ID:{prize.ItemID}, 物品數量:{prize.Num}"); //} break; case 17: // 酒館武將回禮,錄用 break; case 18: // 七星續命燈獎勵 break; case 19: // 熔爐獲得 break; case 20: // 關卡全制霸獎勵 break; case 21: // 武列全制霸獎勵(必定是武將) break; case 22: // 地牢錄用獎勵 break; case 24: // 神來一翻翻牌獎勵 break; case 29: // 首儲活動 break; case 30: //採集 中央訊息 break; case 31: // 虛寶兌換 break; case 32: // 轉轉樂 break; default: break; } }
public void OnEvent(ref TNetMsg Msg) { byte kind = GSocket.GetBufToByte(ref Msg.Value); Console.WriteLine("創角結果(kind):" + kind); }