private static void SendSuccessPacket(ChallengeManager.eCHALLENGECODE type) { GS_RECOMMEND_CHALLENGE_CLEAR_REQ gS_RECOMMEND_CHALLENGE_CLEAR_REQ = new GS_RECOMMEND_CHALLENGE_CLEAR_REQ(); gS_RECOMMEND_CHALLENGE_CLEAR_REQ.i32RecommendChallengeUnique = (int)type; SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_RECOMMEND_CHALLENGE_CLEAR_REQ, gS_RECOMMEND_CHALLENGE_CLEAR_REQ); }
public void SuccessDirectionEnd() { this.ShowGameGuideDlg(); GS_RECOMMEND_CHALLENGE_CLEAR_REQ gS_RECOMMEND_CHALLENGE_CLEAR_REQ = new GS_RECOMMEND_CHALLENGE_CLEAR_REQ(); gS_RECOMMEND_CHALLENGE_CLEAR_REQ.i32RecommendChallengeUnique = 1500; SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_RECOMMEND_CHALLENGE_CLEAR_REQ, gS_RECOMMEND_CHALLENGE_CLEAR_REQ); }
public static void OnGuideEnd() { Myth_Evolution_Main_DLG_ChallengeQuest.OnShowHelpDlg(eHELP_LIST.Soldier_Descent); GS_RECOMMEND_CHALLENGE_CLEAR_REQ gS_RECOMMEND_CHALLENGE_CLEAR_REQ = new GS_RECOMMEND_CHALLENGE_CLEAR_REQ(); gS_RECOMMEND_CHALLENGE_CLEAR_REQ.i32RecommendChallengeUnique = 1504; SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_RECOMMEND_CHALLENGE_CLEAR_REQ, gS_RECOMMEND_CHALLENGE_CLEAR_REQ); }