Example #1
0
    private static void SendSuccessPacket(ChallengeManager.eCHALLENGECODE type)
    {
        GS_RECOMMEND_CHALLENGE_CLEAR_REQ gS_RECOMMEND_CHALLENGE_CLEAR_REQ = new GS_RECOMMEND_CHALLENGE_CLEAR_REQ();

        gS_RECOMMEND_CHALLENGE_CLEAR_REQ.i32RecommendChallengeUnique = (int)type;
        SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_RECOMMEND_CHALLENGE_CLEAR_REQ, gS_RECOMMEND_CHALLENGE_CLEAR_REQ);
    }
Example #2
0
    public void SuccessDirectionEnd()
    {
        this.ShowGameGuideDlg();
        GS_RECOMMEND_CHALLENGE_CLEAR_REQ gS_RECOMMEND_CHALLENGE_CLEAR_REQ = new GS_RECOMMEND_CHALLENGE_CLEAR_REQ();

        gS_RECOMMEND_CHALLENGE_CLEAR_REQ.i32RecommendChallengeUnique = 1500;
        SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_RECOMMEND_CHALLENGE_CLEAR_REQ, gS_RECOMMEND_CHALLENGE_CLEAR_REQ);
    }
    public static void OnGuideEnd()
    {
        Myth_Evolution_Main_DLG_ChallengeQuest.OnShowHelpDlg(eHELP_LIST.Soldier_Descent);
        GS_RECOMMEND_CHALLENGE_CLEAR_REQ gS_RECOMMEND_CHALLENGE_CLEAR_REQ = new GS_RECOMMEND_CHALLENGE_CLEAR_REQ();

        gS_RECOMMEND_CHALLENGE_CLEAR_REQ.i32RecommendChallengeUnique = 1504;
        SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_RECOMMEND_CHALLENGE_CLEAR_REQ, gS_RECOMMEND_CHALLENGE_CLEAR_REQ);
    }