static Shader_ColorEditor_SV() { pixelShader = new PixelShader() { UriSource = GResourceUtility.GetUri("Resources/Shader/ColorEditor_SV.ps"), }; }
public void SetIcon(string icoPath) { Uri iconUri = GResourceUtility.GetUri(icoPath); Stream resourceStream = Application.GetResourceStream(iconUri).Stream; Icon icon = new Icon(resourceStream); SetIcon(icon); }
//Resource public static T GetResource <T>(this string path) where T : UnityEngine.Object { return(GResourceUtility.Get <T>(path)); }
public static void ApplyCustom(ResourceDictionary appResource, string assemblyName, string relativeXamlPath) { ApplyCustom(appResource, GResourceUtility.GetUri(assemblyName, relativeXamlPath)); }