/// <summary> /// Exits the handler. /// </summary> private void ExitHandler() { /* TODO: Set the Server in Maintenance Mode for 10 minutes. * TODO: Save all players... * TODO: Save all alliances... * TODO: Clean Up the Memcached Server. * TODO: Close. */ Debug.Write("The Server is currently saving all players and clans, before shutting down."); this.Logger.Debug("The Server is currently saving all players and clans, before shutting down."); using (GRS_MySQL Database = new GRS_MySQL()) { foreach (ClientAvatar _Player in ResourcesManager.Players.Values) { Players _Data = Database.Players.Find(_Player.GetId()); _Data.Status = (int)_Player.GetStatus(); _Data.Rank = (int)_Player.GetRank(); _Data.Avatar = _Player.Serialize().ToString(); _Data.Objects = _Player.Deck.Serialize().ToString(); } Database.SaveChanges(); } }
/// <summary> /// Creates a player document in database. /// </summary> public void CreatePlayer(int HighID, int LowID, string JSON) { if (!string.IsNullOrEmpty(JSON)) { using (GRS_MySQL MySQL = new GRS_MySQL()) { MySQL.Players.Add(new Players { HighID = HighID, LowID = LowID, Data = JSON }); MySQL.SaveChanges(); } } }