Example #1
0
    void OnCollisionEnter2D(Collision2D CollisionInfo)
    {
        GameObject OtherObj = CollisionInfo.collider.gameObject;

        if (OtherObj != Owner)
        {
            if (OtherObj.tag == "Player")
            {
                GPlayer     PlayerScript = OtherObj.GetComponent <GPlayer>();
                FPlayerInfo PlayerInfo   = PlayerScript.GetPlayerInfo();

                float TotalDamage = PlayerInfo.Health * 0.65f;

                FDamageInfo DamageInfo = new FDamageInfo();
                DamageInfo.DamageDone = TotalDamage;

                PlayerScript.SendMessage("TakeDamage", DamageInfo);

                Destroy(this.gameObject);
            }
            else if (OtherObj.tag == "Environment")
            {
                //TODO::Splash damage
                Destroy(this.gameObject);
            }
        }
    }
Example #2
0
    public void Attack(float DamageAmt)
    {
        // Raycast
        Vector3 RayStartPos = transform.position;

        RayStartPos.x += (bFacingRight) ? (PlayerTextureWidth / 2) + 0.25f : -((PlayerTextureWidth / 2) + 0.25f);

        RaycastHit2D Hit2D = Physics2D.Raycast(RayStartPos, (bFacingRight) ? Vector2.right * 10 : Vector2.right * -10);

        if (Hit2D && Hit2D.collider)
        {
            if (Hit2D.distance <= MaxAttackDistance)
            {
                // If we've found a player, call take damage for the attack amount.
                FPlayerInfo PlayerInfo = PlayerScript.GetPlayerInfo();
                GameObject  HitObject  = Hit2D.collider.gameObject;

                float TotalDamage = DamageAmt * (1 - (PlayerInfo.Fatigue / 100.0f));

                HitObject.SendMessage("TakeDamage", TotalDamage);
            }
        }
    }