private void OnRoomCreated(string data) { GP_GamesStatusCodes code = (GP_GamesStatusCodes)Convert.ToInt32(data); ActionRoomCreated(code); dispatch(ON_ROOM_CREATED, code); }
private void OnJoinedRoom(string data) { Debug.Log("[OnJoinedRoom] data " + data); GP_GamesStatusCodes code = (GP_GamesStatusCodes)Convert.ToInt32(data); ActionJoinedRoom(code); }
private void HandleActionRoomCreated(GP_GamesStatusCodes status) { UM_RTM_RoomCreatedResult result = new UM_RTM_RoomCreatedResult(status); _CurrentRoom = new UM_RTM_Room(GooglePlayRTM.Instance.currentRoom); RoomCreated(result); }
private void OnJoinedRoom(string data) { GP_GamesStatusCodes code = (GP_GamesStatusCodes)Convert.ToInt32(data); ActionJoinedRoom(code); dispatch(ON_JOINED_ROOM, code); }
private void OnRoomCreated(string data) { Debug.Log("[OnRoomCreated] data " + data); GP_GamesStatusCodes code = (GP_GamesStatusCodes)Convert.ToInt32(data); ActionRoomCreated(code); }
private void SetCode(GP_GamesStatusCodes code) { _response = code; _message = _response.ToString (); }
//-------------------------------------- // INITIALIZE //-------------------------------------- public GooglePlayResult(GP_GamesStatusCodes code) { SetCode(code); }
private void OnRoomCreated(string data) { GP_GamesStatusCodes code = (GP_GamesStatusCodes)Convert.ToInt32(data); ActionRoomCreated(code); }
private void OnJoinedRoom(string data) { GP_GamesStatusCodes code = (GP_GamesStatusCodes)Convert.ToInt32(data); ActionJoinedRoom(code); }
//-------------------------------------- // INITIALIZE //-------------------------------------- public GooglePlayResult(string code) { _response = (GP_GamesStatusCodes) System.Convert.ToInt32(code); _message = _response.ToString (); }
public GP_RTM_Result(string r_status, string r_roomId) { this._status = (GP_GamesStatusCodes)System.Convert.ToInt32(r_status); this._roomId = r_roomId; }
//-------------------------------------- // INITIALIZE //-------------------------------------- public GooglePlayResult(string code) { _response = (GP_GamesStatusCodes)System.Convert.ToInt32(code); _message = _response.ToString(); }
private void SetCode(GP_GamesStatusCodes code) { _response = code; _message = _response.ToString(); }
private void OnRoomCreated(GP_GamesStatusCodes code) { SA_StatusBar.text = "Room Create Result: " + code.ToString(); }
public UM_RTM_RoomCreatedResult(GP_GamesStatusCodes status) { _IsSuccess = status == GP_GamesStatusCodes.STATUS_OK; }