/// <summary>IDisposable::Dispose - clean up GP if possible</summary> public void Dispose() { if (_gp != null) { IGPUtilities3 gpUtil = new GPUtilitiesClass(); gpUtil.ClearInMemoryWorkspace(); gpUtil.ReleaseInternals(); gpUtil.RemoveInternalData(); gpUtil.RemoveInternalValues(); _gp.ResetEnvironments(); ComReleaser.ReleaseCOMObject(_gp); _gp = null; } }
/// <summary>IDisposable::Dispose - clean up GP if possible</summary> public void Dispose() { if (_gp != null) { IGPUtilities3 gpUtil = new GPUtilitiesClass(); gpUtil.ClearInMemoryWorkspace(); gpUtil.ReleaseInternals(); gpUtil.RemoveInternalData(); gpUtil.RemoveInternalValues(); _gp.ResetEnvironments(); ComReleaser.ReleaseCOMObject(_gp); _gp = null; } }