Example #1
0
 public void SignIn()
 {
     Social.Active.localUser.Authenticate((bool success, string err) =>
     {
         if (success)
         {
             GPGSAchievements.UnlockSignInAchievement();
             foreach (var btn in signedInBTN)
             {
                 btn.SetActive(true);
             }
             foreach (var btn in signedOutBTN)
             {
                 btn.SetActive(false);
             }
             GPGSSaveGameState.instance.OpenSave(false);
             PlayerPrefs.SetInt("GPGSSignIn", 1);
             Debug.Log("Logged in successfully!");
         }
         else
         {
             foreach (var btn in signedInBTN)
             {
                 btn.SetActive(false);
             }
             foreach (var btn in signedOutBTN)
             {
                 btn.SetActive(true);
             }
             PlayerPrefs.SetInt("GPGSSignIn", 0);
             Debug.Log("Failed to login: " + err);
         }
     });
 }
Example #2
0
    /* Функция счета очков при удачном попадании в "окно"
     * Параметры:
     * obj - шайба которая пролетела через окно
     */
    public void changeCount(GameObject obj)
    {
        ++goals;

        if (obj.transform.position.y > 0)
        {
            --downCount;
            ++upCount;
            AudioManager.PlaySound(AudioManager.Audio.rise03);
            GPGSAchievements.updateIncrementalScore();
        }
        else
        {
            ++downCount;
            --upCount;
            PlayGamesPlatform.Instance.IncrementAchievement(GPGSIds.achievement_is_this_the_end, 1, null);
        }

        upCountText.text   = upCount.ToString();
        downCountText.text = downCount.ToString();

        if (downCount > targetCheckers)
        {
            checkTargetCheckers = true;
        }

        if (upCount == 0 || downCount == 0)
        {
            gameOver();
        }
    }
Example #3
0
 public void AsteroidDestroyed()
 {
     score_value += 500;
     //TODO COUNT ALL ASTEROIDS AND AFTER GAME ADD ALL
     GPGSAchievements.IncrementAsteroidAchievement();
 }