public void RandomWind() { if (Network.gamemode == BattleType.AI_1v1) { float flag = ((GOWRandom.GetRandom() & 1) << 1) - 1; if (Wind > -300 && Wind < 300) { Wind += wind_step * GOWRandom.GetRandom() / 1000.0f * flag * 0.5f; } else { Wind += wind_step * GOWRandom.GetRandom() / 1000.0f * flag * 1.2f; } } else if (Network.NetworkMode == true) { if (Wind > -300 && Wind < 300) { Wind += wind_step * Network.Wind / 1000.0f * 0.5f; } else { Wind += wind_step * Network.Wind / 1000.0f * 1.2f; } } else { float flag = ((GOWRandom.GetRandom() & 1) << 1) - 1; if (Wind > -300 && Wind < 300) { Wind += wind_step * GOWRandom.GetRandom() / 1000.0f * flag * 0.5f; } else { Wind += wind_step * GOWRandom.GetRandom() / 1000.0f * flag * 1.2f; } } if (Wind > wind_range) { Wind %= wind_range; Wind = -Wind; } else if (Wind < -wind_range) { Wind = -Wind; Wind %= -wind_range; } //Wind = -wind_range; }
public string GetCharaterName(string _name) { if (_name == "first_name") { return(m_dicFirstNameDate[GOWRandom.GetRandom() % (m_dicFirstNameDate.Count)]); } else if (_name == "second_name") { return(m_dicSecondNameDate[GOWRandom.GetRandom() % m_dicSecondNameDate.Count]); } else { return(m_dicThirdNameDate[GOWRandom.GetRandom() % m_dicThirdNameDate.Count]); } }
public EncrypInt() { m_iIndex = 5 + GOWRandom.GetRandom() % 11; Value = 0; }