public void Disassemble(GameObject go) { var meteor = go.GetComponent <Meteor>(); _projPool.Push(meteor.Projector); meteor.Projector = null; _meteorPool.Push(go); }
public void Disassemble(GameObject go) { if (!go.CompareTag("Car")) { throw new ArgumentException(); } var veh = go.GetComponent <Vehicle>(); veh.Rezet(); if (veh.Behaviour is Vehicle.MilitaryCar) { _mPool.Push(go); } else if (veh.Behaviour is Vehicle.PoliceCar) { _pPool.Push(go); } else if (veh.Behaviour is Vehicle.Trailer) { _tPool.Push(go); } else if (veh.Behaviour is Vehicle.CarBehaviour) { switch (veh.Size) { case 1: _s1Pool.Push(go); break; case 2: _s2Pool.Push(go); break; case 3: _s3Pool.Push(go); break; default: throw new ArgumentException(); } } veh.Behaviour.Destruct(); }
public void Disassemble(GameObject go) { if (go.CompareTag("OilPuddle")) { if (go.GetComponent(typeof(BoxCollider)) == null) { _transitPool.Push(go); } else { _firstPool.Push(go); } } else { _endPool.Push(go); } }
private void Destroy() { SelfPool.Push(gameObject); }
public void Disassemble(GameObject go) { _wallPool.Push(go); }