public void ShowWindow(GOAP_Character.CharacterData characterData) { this.characterData = characterData; characterData.InitBaseActions(allActions); characterData.RemoveWrongActions(allActions); UpdateWindowAndActions(); base.ShowWindow(); }
public static void ShowWindow(ref GOAP_Character.CharacterData characterData) { AvailableActionsEditorWindow window = (AvailableActionsEditorWindow)EditorWindow.GetWindow(typeof(AvailableActionsEditorWindow)); window.characterData = characterData; //Add all actions to the list window.allActions = GOAP_Action.GetAllActionNames(); characterData.InitBaseActions(window.allActions); characterData.RemoveWrongActions(window.allActions); }
public void SpawnCharacter(GOAP_Character.CharacterData characterData) { Vector3 spawnPosition = InfoBlackBoard.instance.campFireLocation.GetPosition(); spawnPosition.y = 0.611f; Vector2 randomOffset = Random.insideUnitCircle * MaxSpawnDistance; spawnPosition += new Vector3(randomOffset.x, 0, randomOffset.y); GOAP_Character character = Instantiate(characterPrefab, spawnPosition, Quaternion.identity).GetComponent <GOAP_Character>(); character.SetCharacterData(new GOAP_Character.CharacterData(characterData)); }
public void SetContent(GOAP_Character.CharacterData characterData, List <TMP_Dropdown.OptionData> optionData, int dropDownValue = 0, string value = "") { this.characterData = characterData; if (dropDown != null) { dropDown.options = optionData; dropDown.value = dropDownValue; } if (valueField != null) { valueField.text = value; } }
public void SetContent(GOAP_Character.CharacterData characterData, List <TMP_Dropdown.OptionData> worldStateOptions, List <TMP_Dropdown.OptionData> boolOptions, List <TMP_Dropdown.OptionData> itemOptions, List <ItemType> itemTypes, int stateKeyValue = 0, int valueValue = 0) { stateKey.options = worldStateOptions; this.characterData = characterData; this.boolOptions = boolOptions; this.itemOptions = itemOptions; this.itemTypes = itemTypes; stateKey.value = stateKeyValue; if (stateKey.options[stateKey.value].text == "eHasItem") { SetItemDropdown(); } else { SetBoolDropdown(); } value.value = valueValue; }
public void SetContent(GOAP_Character.CharacterData characterData) { Debug.Log("Setting content for character " + characterData.characterName); this.characterData = characterData; nameField.text = characterData.characterName; for (int i = 0; i < characterData.skills.Count; i++) { AddSkill(characterData.skills[i]); } for (int i = 0; i < characterData.goals.Count; i++) { AddGoal(characterData.goals[i]); } for (int i = 0; i < characterData.startingInventory.Count; i++) { AddInventory(characterData.startingInventory[i]); } UpdateActions(); }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.PropertyField(position, property, label, true); object obj = fieldInfo.GetValue(property.serializedObject.targetObject); characterData = obj as GOAP_Character.CharacterData; if (obj.GetType().IsArray || (obj is IList && obj.GetType().IsGenericType)) { index = Convert.ToInt32(new string(property.propertyPath.Where(c => char.IsDigit(c)).ToArray())); if (index >= 0) { if (obj.GetType().IsArray) { characterData = ((GOAP_Character.CharacterData[])obj)[index]; } else { characterData = ((List <GOAP_Character.CharacterData>)obj)[index]; } } } if (property.isExpanded && characterData != null) { GUI.Label(new Rect(position.xMin, position.yMax - 20f * (characterData.availableActions.Count + 2), position.width - 30f, 20f), "Available Actions:"); for (int i = 0; i < characterData.availableActions.Count; i++) { GUI.Label(new Rect(position.xMin + 30f, position.yMax - 20f * (characterData.availableActions.Count - i + 1), position.width - 30f, 20f), characterData.availableActions[i]); } if (GUI.Button(new Rect(position.xMin + 30f, position.yMax - 20, position.width - 30f, 20f), "Edit Available Actions")) { AvailableActionsEditorWindow.ShowWindow(ref characterData); } } }
public void SetContent(List <ItemType> itemTypes, GOAP_Character.CharacterData characterData, List <TMP_Dropdown.OptionData> optionData, int dropDownValue = 0, string value = "") { this.itemTypes = itemTypes; base.SetContent(characterData, optionData, dropDownValue, value); }
public GOAP_Character.CharacterData NewCharacter() { GOAP_Character.CharacterData data = new GOAP_Character.CharacterData(defaultCharacter); characterDatas.Add(data); return(data); }