Example #1
0
        public override void Update(GameTime gameTime)
        {
            _mousePosition = GMouse.GetState().Position;

            _itemSelected = false;

            for (var i = 0; i < _items.Count; i++)
            {
                if (_items[i].Rect.Contains(_mousePosition))
                {
                    SelectedItemIndex = i;
                    _itemSelected     = true;
                }
            }

            if (GKeyboard.IsKeyPressed(Keys.Up))
            {
                SelectedItemIndex -= 1;
            }
            if (GKeyboard.IsKeyPressed(Keys.Down))
            {
                SelectedItemIndex += 1;
            }
            if (SelectedItem.Action != null && SelectedItem.Type == ActionType.Update && (GKeyboard.IsKeyPressed(Keys.Enter) || (Mouse.GetState().LeftButton == ButtonState.Pressed && _itemSelected)))
            {
                Invoke();
            }
        }
Example #2
0
        public (float Distance, float Angle) GetMousePositionParams()
        {
            var mouseState  = GMouse.GetState();
            var distance    = (Vector2.Distance(Center, mouseState.Position.ToVector2()) / ((Size.X + Size.Y) / 2) * 2);
            var mouseVector = mouseState.Position.ToVector2();
            var angle       = (float)(-Math.Atan2(mouseVector.Y - Center.Y, mouseVector.X - Center.X) / Math.PI * 180);

            return(distance, GDartsSegment.NormalizeAngle(angle, AngleNormalizationFactor.AllowNegative));
        }