void Awake() { gameHUD = (GameHUD)FindObjectOfType(typeof(GameHUD)); selectObjects = (SelectObjects)FindObjectOfType(typeof(SelectObjects)); gMode = (GMode)FindObjectOfType(typeof(GMode)); pController = (PController)FindObjectOfType(typeof(PController)); weaponPanel = (WeaponPanel)FindObjectOfType(typeof(WeaponPanel)); passivePanel = (PassiveUnitPanel)FindObjectOfType(typeof(PassiveUnitPanel)); units = Unit.allUnits; }
void Awake() { #region Singleton if (s_Instance != null) { Destroy(gameObject); return; } s_Instance = this; #endregion }
void Awake() { gameHUD = (GameHUD)FindObjectOfType(typeof(GameHUD)); character = (Character)FindObjectOfType(typeof(Character)); selectObjects = (SelectObjects)FindObjectOfType(typeof(SelectObjects)); runUnitManager = (RunUnitManager)FindObjectOfType(typeof(RunUnitManager)); gMode = (GMode)FindObjectOfType(typeof(GMode)); pController = (PController)FindObjectOfType(typeof(PController)); gameCommands.Add("Red"); gameCommands.Add("Blue"); }
void Awake() { #region Singleton if (s_Instance != null) { Destroy(gameObject); return; } s_Instance = this; #endregion isMute = SaveLoad.GetInstance().pData.musicMute; }
private void Start() { _unitQueu = GetComponent <UnitQueu>(); _GMode = GetComponent <GMode>(); }
private void Start() { _GMode = GetComponent <GMode>(); p_camera = Camera.main; }
private void Start() { GMode = GetComponent <GMode>(); _camera = Camera.main; GHUD = GetComponent <GameHud>(); }
private void Start() { _GMode = GameObject.FindGameObjectWithTag("GameWorld").GetComponent <GMode>(); _GMode.Areas.Add(this); }