Example #1
0
 void Awake()
 {
     gameHUD       = (GameHUD)FindObjectOfType(typeof(GameHUD));
     selectObjects = (SelectObjects)FindObjectOfType(typeof(SelectObjects));
     gMode         = (GMode)FindObjectOfType(typeof(GMode));
     pController   = (PController)FindObjectOfType(typeof(PController));
     weaponPanel   = (WeaponPanel)FindObjectOfType(typeof(WeaponPanel));
     passivePanel  = (PassiveUnitPanel)FindObjectOfType(typeof(PassiveUnitPanel));
     units         = Unit.allUnits;
 }
Example #2
0
 void Awake()
 {
     #region Singleton
     if (s_Instance != null)
     {
         Destroy(gameObject);
         return;
     }
     s_Instance = this;
     #endregion
 }
Example #3
0
 void Awake()
 {
     gameHUD        = (GameHUD)FindObjectOfType(typeof(GameHUD));
     character      = (Character)FindObjectOfType(typeof(Character));
     selectObjects  = (SelectObjects)FindObjectOfType(typeof(SelectObjects));
     runUnitManager = (RunUnitManager)FindObjectOfType(typeof(RunUnitManager));
     gMode          = (GMode)FindObjectOfType(typeof(GMode));
     pController    = (PController)FindObjectOfType(typeof(PController));
     gameCommands.Add("Red");
     gameCommands.Add("Blue");
 }
Example #4
0
 void Awake()
 {
     #region Singleton
     if (s_Instance != null)
     {
         Destroy(gameObject);
         return;
     }
     s_Instance = this;
     #endregion
     isMute = SaveLoad.GetInstance().pData.musicMute;
 }
Example #5
0
 private void Start()
 {
     _unitQueu = GetComponent <UnitQueu>();
     _GMode    = GetComponent <GMode>();
 }
 private void Start()
 {
     _GMode   = GetComponent <GMode>();
     p_camera = Camera.main;
 }
 private void Start()
 {
     GMode   = GetComponent <GMode>();
     _camera = Camera.main;
     GHUD    = GetComponent <GameHud>();
 }
Example #8
0
 private void Start()
 {
     _GMode = GameObject.FindGameObjectWithTag("GameWorld").GetComponent <GMode>();
     _GMode.Areas.Add(this);
 }