Example #1
0
        /// <summary>
        /// Reads sprites from Game Maker project file.
        /// </summary>
        public static GMList <GMSprite> ReadSpritesGMX(string directory, ref List <string> assets)
        {
            // A list of sprites
            GMList <GMSprite> sprites = new GMList <GMSprite>();

            sprites.AutoIncrementIds = false;

            // Iterate through .gmx files in the directory
            foreach (string file in Directory.GetFiles(directory, "*.gmx"))
            {
                // Set name of the sprite
                string name = GetResourceName(file);

                // If the file is not in the asset list, it has been orphaned, continue
                if (!assets.Contains(name))
                {
                    continue;
                }

                // Create a dictionary of sprite properties
                Dictionary <string, string> properties = new Dictionary <string, string>();
                foreach (GMXSpriteProperty property in Enum.GetValues(typeof(GMXSpriteProperty)))
                {
                    properties.Add(GMXEnumString(property), "");
                }

                // Local variables and texture group strings
                List <GMImage> subImages     = new List <GMImage>();
                string         textureGroup  = GMXEnumString(GMXSpriteProperty.TextureGroup);
                string         textureGroup0 = GMXEnumString(GMXSpriteProperty.TextureGroup0);

                // Create an xml reader
                using (XmlReader reader = XmlReader.Create(file))
                {
                    // Seek to content
                    reader.MoveToContent();

                    // Read the GMX file
                    while (reader.Read())
                    {
                        // If the node is not an element, continue
                        if (reader.NodeType != XmlNodeType.Element)
                        {
                            continue;
                        }

                        // Get the element name
                        string nodeName = reader.Name;

                        // Read element
                        reader.Read();

                        // If the element value is null or empty, continue
                        if (String.IsNullOrEmpty(reader.Value))
                        {
                            continue;
                        }

                        // If the element is a frame element create subimage, else normal property
                        if (nodeName.ToLower() == GMXEnumString(GMXSpriteProperty.Frame).ToLower())
                        {
                            // Create a sub image and set the image path
                            GMImage subImage = new GMImage();
                            subImage.Compressed = false;
                            subImage.FilePath   = reader.Value;
                            subImage.Data       = GMUtilities.LoadBytesFromBitmap(directory + "\\" + subImage.FilePath);
                            subImages.Add(subImage);
                        }
                        else
                        {
                            // Set the property value
                            properties[nodeName] = reader.Value;
                        }
                    }
                }

                // Create a new sprite, set properties
                GMSprite sprite = new GMSprite();
                sprite.Id                        = GetIdFromName(name);
                sprite.Name                      = name;
                sprite.OriginX                   = GMXInt(properties[GMXEnumString(GMXSpriteProperty.XOrigin)], sprite.OriginX);
                sprite.OriginY                   = GMXInt(properties[GMXEnumString(GMXSpriteProperty.YOrigin)], sprite.OriginY);
                sprite.ShapeMode                 = GMXInt(properties[GMXEnumString(GMXSpriteProperty.ColKind)], sprite.ShapeMode);
                sprite.AlphaTolerance            = GMXInt(properties[GMXEnumString(GMXSpriteProperty.ColTolerance)], sprite.AlphaTolerance);
                sprite.UseSeperateCollisionMasks = GMXBool(properties[GMXEnumString(GMXSpriteProperty.SepMasks)], sprite.UseSeperateCollisionMasks);
                sprite.BoundingBoxMode           = GMXInt(properties[GMXEnumString(GMXSpriteProperty.BBoxMode)], sprite.BoundingBoxMode);
                sprite.BoundingBoxLeft           = GMXInt(properties[GMXEnumString(GMXSpriteProperty.BBoxLeft)], sprite.BoundingBoxLeft);
                sprite.BoundingBoxRight          = GMXInt(properties[GMXEnumString(GMXSpriteProperty.BBoxRight)], sprite.BoundingBoxRight);
                sprite.BoundingBoxTop            = GMXInt(properties[GMXEnumString(GMXSpriteProperty.BBoxTop)], sprite.BoundingBoxTop);
                sprite.BoundingBoxBottom         = GMXInt(properties[GMXEnumString(GMXSpriteProperty.BBoxBottom)], sprite.BoundingBoxBottom);
                sprite.TileHorizontally          = GMXBool(properties[GMXEnumString(GMXSpriteProperty.HTile)], sprite.TileHorizontally);
                sprite.TileVertically            = GMXBool(properties[GMXEnumString(GMXSpriteProperty.VTile)], sprite.TileVertically);
                sprite.UsedFor3D                 = GMXBool(properties[GMXEnumString(GMXSpriteProperty.For3D)], sprite.UsedFor3D);
                sprite.Width                     = GMXInt(properties[GMXEnumString(GMXSpriteProperty.Width)], sprite.Width);
                sprite.Height                    = GMXInt(properties[GMXEnumString(GMXSpriteProperty.Height)], sprite.Height);
                properties[textureGroup]         = properties[textureGroup] == "" ? "0" : properties[textureGroup];
                properties[textureGroup0]        = properties[textureGroup0] == "" ? "0" : properties[textureGroup0];

                // The texture group does not equal zero set texture group 0 to the texture group value
                if (properties[textureGroup] != "0")
                {
                    properties[textureGroup0] = properties[textureGroup];
                }
                // The texture group zero does not equal zero set texture group to the texture group 0 value
                else if (properties[textureGroup0] != "0")
                {
                    properties[textureGroup] = properties[textureGroup0];
                }

                // Create a list of texture groups
                List <int> textureGroups = new List <int>();
                for (int i = 0; properties.ContainsKey(textureGroup + i); i++)
                {
                    textureGroups.Add(Convert.ToInt32(properties[textureGroup + i]));
                }

                // Set the subimage size for all subimages
                foreach (GMImage image in subImages)
                {
                    image.Width  = sprite.Width;
                    image.Height = sprite.Height;
                }

                sprite.TextureGroups = textureGroups.ToArray();
                sprite.SubImages     = subImages.ToArray();

                // Add the sprite
                sprites.Add(sprite);
            }

            // Return the list of sprites
            return(sprites);
        }
Example #2
0
        /// <summary>
        /// Reads all backgrounds from a background XML file
        /// </summary>
        /// <param name="directory">The XML (.GMX) file path</param>
        /// <param name="assets">A list of assets listed in the project GMX</param>
        /// <returns>A GM background</returns>
        public static GMList <GMBackground> ReadBackgroundsGMX(string directory, ref List <string> assets)
        {
            // A list of backgrounds
            GMList <GMBackground> backgrounds = new GMList <GMBackground>();

            backgrounds.AutoIncrementIds = false;

            // Iterate through .gmx files in the directory
            foreach (string file in Directory.GetFiles(directory, "*.gmx"))
            {
                // Set name of the background
                string name = GetResourceName(file);

                // If the file is not in the asset list, it has been orphaned, continue
                if (!assets.Contains(name))
                {
                    continue;
                }

                // Create a dictionary of room properties
                Dictionary <string, string> properties = new Dictionary <string, string>();
                foreach (GMXBackgroundProperty property in Enum.GetValues(typeof(GMXBackgroundProperty)))
                {
                    properties.Add(GMXEnumString(property), "");
                }

                // Background image and texture group strings
                GMImage image         = null;
                string  textureGroup  = GMXEnumString(GMXBackgroundProperty.TextureGroup);
                string  textureGroup0 = GMXEnumString(GMXBackgroundProperty.TextureGroup0);

                // Create an XMLReader to read in the resource elements
                using (XmlReader reader = XmlReader.Create(file))
                {
                    // Move to a content node
                    reader.MoveToContent();

                    // Read XML file
                    while (reader.Read())
                    {
                        // If the node is not an element, continue
                        if (reader.NodeType != XmlNodeType.Element)
                        {
                            continue;
                        }

                        // Get the element name
                        string nodeName = reader.Name;

                        // Read
                        reader.Read();

                        // If the element value is null or empty, continue
                        if (string.IsNullOrEmpty(reader.Value))
                        {
                            continue;
                        }

                        // If the element is a frame element create subimage, else normal property
                        if (nodeName.ToLower() == GMXEnumString(GMXBackgroundProperty.Data))
                        {
                            // Create an image and set the image path
                            image            = new GMImage();
                            image.Compressed = false;
                            image.FilePath   = reader.Value;
                            image.Data       = GMUtilities.LoadBytesFromBitmap(directory + "\\" + image.FilePath);
                        }
                        else
                        {
                            // Set the property value
                            properties[nodeName] = reader.Value;
                        }
                    }
                }

                // Create a new background and set its properties
                GMBackground background = new GMBackground();
                background.Id                   = GetIdFromName(name);
                background.Name                 = name;
                background.UseAsTileSet         = GMXBool(properties[GMXEnumString(GMXBackgroundProperty.IsTileset)], background.UseAsTileSet);
                background.TileWidth            = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.TileWidth)], background.TileWidth);
                background.TileHeight           = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.TileHeight)], background.TileHeight);
                background.HorizontalOffset     = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.TileXOff)], background.HorizontalOffset);
                background.VerticalOffset       = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.TileYOff)], background.VerticalOffset);
                background.HorizontalSeperation = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.TileHSep)], background.HorizontalSeperation);
                background.VerticalSeperation   = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.TileVSep)], background.VerticalSeperation);
                background.TileHorizontally     = GMXBool(properties[GMXEnumString(GMXBackgroundProperty.HTile)], background.TileHorizontally);
                background.TileVertically       = GMXBool(properties[GMXEnumString(GMXBackgroundProperty.VTile)], background.TileVertically);
                background.UsedFor3D            = GMXBool(properties[GMXEnumString(GMXBackgroundProperty.For3D)], background.UsedFor3D);
                background.Width                = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.Width)], background.Width);
                background.Height               = GMXInt(properties[GMXEnumString(GMXBackgroundProperty.Height)], background.Height);
                properties[textureGroup]        = properties[textureGroup] == "" ? "0" : properties[textureGroup];
                properties[textureGroup0]       = properties[textureGroup0] == "" ? "0" : properties[textureGroup0];
                image.Width      = background.Width;
                image.Height     = background.Height;
                background.Image = image;

                // The texture group does not equal zero set texture group 0 to the texture group value
                if (properties[textureGroup] != "0")
                {
                    properties[textureGroup0] = properties[textureGroup];
                }
                // The texture group zero does not equal zero set texture group to the texture group 0 value
                else if (properties[textureGroup0] != "0")
                {
                    properties[textureGroup] = properties[textureGroup0];
                }

                // Create a list of texture groups
                List <int> textureGroups = new List <int>();
                for (int i = 0; properties.ContainsKey(string.Concat(textureGroup, i)); i++)
                {
                    textureGroups.Add(Convert.ToInt32(properties[string.Concat(textureGroup, i)]));
                }

                background.TextureGroups = textureGroups.ToArray();

                // Add the background
                backgrounds.Add(background);
            }

            // Return the list of backgrounds
            return(backgrounds);
        }