Example #1
0
    // 디버깅용
    private void CheckTurnState()
    {
        if (_stateMachine.IsStateType(typeof(GameMgr_Positioning_)))
        {
            gmState = GMState.Positioning;
        }

        else if (_stateMachine.IsStateType(typeof(GameMgr_Battle_)))
        {
            gmState = GMState.Battle;
        }

        else if (_stateMachine.IsStateType(typeof(GameMgr_Victory_)))
        {
            gmState = GMState.Victory;
        }

        else if (_stateMachine.IsStateType(typeof(GameMgr_Defeat_)))
        {
            gmState = GMState.Defeat;
        }

        else
        {
            gmState = GMState.Init;
        }
    }
Example #2
0
    //todo: tidy functions (put them into blocks)


    private void Awake()
    {
        Application.targetFrameRate = 60;

        if (gameManager != null && gameManager != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            gameManager = this;
        }


        gameState = GMState.FreeSelection;

        selectedSpecies         = null;
        previousSelectedSpecies = null;
        forcePanelExit          = false;
        AddPetSpecies("Reds", "red", 1, 0, 0, 0, 0, 0, 0);
        AddEnemySpecies("Enemies", 2);
        //AddSpecies("Blues", "Pet", "blue", 2, 0, 0, 0, 0, 0, 0);
        //AddPetSpecies("Enemies", "Hostile", "blue", 2, 0, 0, 0, 0, 0, 0);


        for (int i = 0; i < 5; i++)
        {
            GetSpeciesFromName("Reds").Spawn();
        }
        for (int i = 0; i < 5; i++)
        {
            GetSpeciesFromName("Enemies").Spawn();
        }
        //for (int i = 0; i < 5; i++) GetSpeciesFromName("Blues").Spawn(unitPrefab);
        //for (int i = 0; i < 5; i++) GetSpeciesFromName("Enemy").Spawn(unitPrefab);
    }
Example #3
0
 void Update()
 {
     gameState = GameManagerStateMachine.NextState();
 }
Example #4
0
 public void SetState(GMState state)
 {
     _currentState = state;
     StartCoroutine(_currentState.Start());
 }