void NativeMap_WillMove(object sender, GMSWillMoveEventArgs e)
        {
            // Skip the first event because Animate method causes first WillMove.
            if (_raiseWillMoveFromMethod)
            {
                _raiseWillMoveFromMethod = false;
                return;
            }

            // If dragging map when animation by Animate method then should call CallBack.OnCanceled.
            if (_isAnimate)
            {
                _isCancelAnimate = true;
            }
        }
 private void Map_WillMove(object sender, GMSWillMoveEventArgs e)
 {
     CloseDetailInfo();
 }