void NativeMap_WillMove(object sender, GMSWillMoveEventArgs e) { // Skip the first event because Animate method causes first WillMove. if (_raiseWillMoveFromMethod) { _raiseWillMoveFromMethod = false; return; } // If dragging map when animation by Animate method then should call CallBack.OnCanceled. if (_isAnimate) { _isCancelAnimate = true; } }
private void Map_WillMove(object sender, GMSWillMoveEventArgs e) { CloseDetailInfo(); }