/// <summary> /// Остановка рендеринга /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Btn_render_stop_Click(object sender, EventArgs e) { modelVAO = null; /* if there is an error, deinitialize the gl monitor to clear the screen */ Batu_GL.Configure(GL_Monitor1, Batu_GL.Ortho_Mode.CENTER); GL_Monitor1.SwapBuffers(); }
private void DrawTimer_Tick(object sender, EventArgs e) { orb.UpdateOrbiter(MousePosition.X, MousePosition.Y); GL_Monitor1.Invalidate(); if (moveForm) { this.SetDesktopLocation(MousePosition.X - moveOffsetX, MousePosition.Y - moveOffsetY); } }
private void button4_Click(object sender, EventArgs e) { //string aaa = @"e:\123\AppMag\App\bin\Debug\0a72a763-9f46-4db0-954f-20e2a9cd4c87out3.stl"; string aaa = lastname_fullpath; AppMainForm aa = new AppMainForm(aaa); aa.ShowDialog(); GL_Monitor1.MakeCurrent(); GL.Flush(); GL_Monitor1.SwapBuffers(); //ResultView2 resultView2 = new ResultView2(aaa); //resultView2.Show(); }
private void ReadSelectedFile(string fileName) { STLReader stlReader = new STLReader(fileName); TriangleMesh[] meshArray = stlReader.ReadFile(); modelVAO = new Batu_GL.VAO_TRIANGLES(); modelVAO.parameterArray = STLExport.Get_Mesh_Vertices(meshArray); modelVAO.normalArray = STLExport.Get_Mesh_Normals(meshArray); modelVAO.color = Color.Beige; minPos = stlReader.GetMinMeshPosition(meshArray); maxPos = stlReader.GetMaxMeshPosition(meshArray); orb.Reset_Orientation(); orb.Reset_Pan(); orb.Reset_Scale(); if (stlReader.Get_Process_Error()) { modelVAO = null; /* if there is an error, deinitialize the gl monitor to clear the screen */ Batu_GL.Configure(GL_Monitor1, Batu_GL.Ortho_Mode.CENTER); GL_Monitor1.SwapBuffers(); } }
private void GL_Monitor_Paint(object sender, PaintEventArgs e) { if (!monitorLoaded) { return; } Batu_GL.Configure(GL_Monitor1, Batu_GL.Ortho_Mode.CENTER); if (modelVAO != null) { ConfigureBasicLighting(modelVAO.color); } GL.Translate(orb.PanX, orb.PanY, 0); GL.Rotate(orb.orbitStr.angle, orb.orbitStr.ox, orb.orbitStr.oy, orb.orbitStr.oz); GL.Scale(orb.scaleVal, orb.scaleVal, orb.scaleVal); GL.Translate(-minPos.x, -minPos.y, -minPos.z); GL.Translate(-(maxPos.x - minPos.x) / 2.0f, -(maxPos.y - minPos.y) / 2.0f, -(maxPos.z - minPos.z) / 2.0f); if (modelVAO != null) { modelVAO.Draw(); } GL_Monitor1.SwapBuffers(); }