static void Main(params string[] args) { GLWindow window = new GLWindow(); Scene scene = CoreEngine.MainScene; if (args.Length != 0) { SceneNode modelNode = ResourcesManager.LoadAsset <ModelPrefab>(args[0]).CreateNode(); modelNode.Name = "model"; scene.AddNode2Root(modelNode); } var camera = new Camera(); SceneNode cameraNode = new SceneNode(); cameraNode.Name = "Camera"; cameraNode.AddComponent(camera); cameraNode.AddComponent <CameraControllOrbitScript>(); //cameraNode.AddComponent<FrameTimeScript>(); //cameraNode.GetTransform.Position = new Vector3(0, 1f, 3); scene.AddNode2Root(cameraNode); cameraNode.AddComponent <DynamicFormScript>(); var task = new Task(() => { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var form = new Form1(); form.scene = scene; form.FormClosed += (s, e) => window.Close(); form.cam = camera; Application.Run(form); }); task.Start(); window.Title = "ModelViewer"; window.Run(); }