protected override void RenderHud() { int padding = 5; string text = "Editing " + input.Name; Color color = Color.Black; GLUtil2D.RenderText(padding, padding, text, color); }
protected override void RenderHud() { int padding = 5; var color = Color.Black; GLUtil2D.RenderText(padding, padding, run.Name, color); GLUtil2D.RenderText(padding, 20 + padding, "Level " + currentLevel, color); }