Example #1
0
        public static float GetScrY(float x, float y, float z)
        {
            if (RenderManager.GetCurrent() == null)
            {
                return(-1);
            }

            float[] vector   = new float[4];
            int[]   viewport = new int[] { 0, 0, RenderManager.width, RenderManager.height };

            GLU.GluProject(x, y, z, RenderManager.GetCurrent()._mViewMatrix, 0, RenderManager.GetCurrent().mProjectionMatrix, 0, viewport, 0, vector, 0);

            if (vector[2] > 1.0f)
            {
                return(-1.0f);
            }
            else
            {
                return(viewport[3] - vector[1]);
            }
        }