public void DrawSimulationResults(ITreeNode n, GLPen p) { for (int i = 0; i < n.SimulationPoints.Count - 1; i++) { GLUtility.DrawLine(p,n.SimulationPoints[i], n.SimulationPoints[i + 1]); } }
public void DrawSimulationResults(ITreeNode n, GLPen p) { for (int i = 0; i < n.SimulationPoints.Count - 1; i++) { GLUtility.DrawLine(p, n.SimulationPoints[i], n.SimulationPoints[i + 1]); } }
private void DrawLine(int i, int j) { double x, y; GLPen pen; float heightVal = (float)(grid.GetCellByIdx(i, j)); if (heightVal >= .01) { grid.GetReals(i, j, out x, out y); pen = new GLPen(ColorFromHeight(heightVal), 20f); pen.GLApplyPen(); Gl.glVertex3f((float)x, (float)y, heightVal); Gl.glVertex3f((float)x, (float)y, 0); } }
private void DrawFlagLine(float X, float Y, Color color) { //double x, y; GLPen pen; pen = new GLPen(color, 50f); //pen.GLApplyPen(); //Gl.glVertex3f(x, y, 20); //Gl.glVertex3f(x, y, 1); pen.GLApplyPen(); Gl.glBegin(Gl.GL_LINES); Gl.glVertex3f(X, Y, 0); Gl.glVertex3f(X, Y, 5); Gl.glEnd(); }
/// <summary> /// This is called whenever the renderer is going to draw stuff. Essentially this is where you put your /// tool drawing code. /// </summary> /// <param name="r"></param> public void Draw(Renderer r) { #region ruler drawing code if (shouldDraw && isActive) { PointF p1 = r.ScreenToWorld(downPoint); PointF p2 = r.ScreenToWorld(movePoint); GLPen pen = new GLPen(Color.Purple, 1.0f); GLUtility.DrawLine(pen, p1, p2); GLUtility.DrawEllipse(pen, new RectangleF(p1.X - .1f, p1.Y - .1f, .2f, .2f)); GLUtility.DrawEllipse(pen, new RectangleF(p2.X - .1f, p2.Y - .1f, .2f, .2f)); distance = Math.Sqrt(((p1.X - p2.X) * (p1.X - p2.X)) + ((p1.Y - p2.Y) * (p1.Y - p2.Y))); PointF m = new PointF((p1.X + p2.X) / 2.0f + .3f, (p1.Y + p2.Y) / 2.0f + .3f); GLUtility.DrawString(distance.ToString("F2") + "m", Color.Black, m); } #endregion }
public void Draw(Renderer r) { #region angle drawing code if (IsActive) { if (angleState == 1) { PointF p1 = r.ScreenToWorld(clickPoint); PointF p2 = r.ScreenToWorld(movePoint); GLPen pen = new GLPen(Color.Purple, 1.0f); GLUtility.DrawLine(pen, Vector2.FromPointF(p1), Vector2.FromPointF(p2)); GLUtility.DrawEllipse(pen, new RectangleF(p1.X - .1f, p1.Y - .1f, .2f, .2f)); GLUtility.DrawEllipse(pen, new RectangleF(p2.X - .1f, p2.Y - .1f, .2f, .2f)); dist12 = Math.Sqrt(((p1.X - p2.X) * (p1.X - p2.X)) + ((p1.Y - p2.Y) * (p1.Y - p2.Y))); PointF m12 = new PointF((p1.X + p2.X) / 2.0f, (p1.Y + p2.Y) / 2.0f); GLUtility.DrawString(dist12.ToString("F2") + "m", Color.Black, m12); } if (angleState == 2) { PointF p1 = r.ScreenToWorld(clickPoint); PointF p2 = r.ScreenToWorld(clickPoint2); PointF p3 = r.ScreenToWorld(movePoint); GLPen pen = new GLPen(Color.Purple, 1.0f); GLUtility.DrawLine(pen, p1, p2); GLUtility.DrawLine(pen, p2, p3); GLUtility.DrawEllipse(pen, new RectangleF(p1.X - .1f, p1.Y - .1f, .2f, .2f)); GLUtility.DrawEllipse(pen, new RectangleF(p2.X - .1f, p2.Y - .1f, .2f, .2f)); GLUtility.DrawEllipse(pen, new RectangleF(p3.X - .1f, p3.Y - .1f, .2f, .2f)); dist12 = Math.Sqrt(((p1.X - p2.X) * (p1.X - p2.X)) + ((p1.Y - p2.Y) * (p1.Y - p2.Y))); PointF m12 = new PointF((p1.X + p2.X) / 2.0f, (p1.Y + p2.Y) / 2.0f); GLUtility.DrawString(dist12.ToString("F2") + "m", Color.Black, m12); dist23 = Math.Sqrt(((p2.X - p3.X) * (p2.X - p3.X)) + ((p2.Y - p3.Y) * (p2.Y - p3.Y))); PointF m23 = new PointF((p2.X + p3.X) / 2.0f, (p2.Y + p3.Y) / 2.0f); GLUtility.DrawString(dist23.ToString("F2") + "m", Color.Black, m23); dist13 = Math.Sqrt(((p1.X - p3.X) * (p1.X - p3.X)) + ((p1.Y - p3.Y) * (p1.Y - p3.Y))); cosangle = (dist12 * dist12 + dist23 * dist23 - dist13 * dist13) / (2 * dist12 * dist23); angleDEG = Math.Acos(cosangle) * (180.0 / Math.PI); p2.X += .5f; p2.Y += .5f; GLUtility.DrawString(angleDEG.ToString("F2") + " deg", Color.Black, p2); } } #endregion }
public void Draw(Renderer r) { if (type.Equals("circle string")) { GLUtility.DrawString("CIRCLE", color, location); } else if (type.Equals("path start string")) { GLUtility.DrawString("PATH START", color, location); } else if (type.Equals("path end string")) { GLUtility.DrawString("PATH END", color, location); } else if (type.Equals("box string")) { GLUtility.DrawString("SQUARE", color, location); } else if (type.Equals("x string")) { GLUtility.DrawString("X", color, location); } else if (type.Equals("arrow string")) { PointF arrowHead = new PointF((float)(location.X + arrowlength * Math.Cos(angle)), (float)(location.Y + arrowlength * Math.Sin(angle))); GLUtility.DrawString("ARROW TAIL", color, location); GLUtility.DrawString("ARROW HEAD", color, arrowHead); } else if (type.Equals("important string")) { GLUtility.DrawString("EXCLAMATION MARK", color, location); } else if (type.Equals("spiral string")) { GLUtility.DrawString("SPIRAL", color, location); } else if (type.Equals("polygon string")) { GLUtility.DrawString("SHADED AREA", color, location); } else if (type.Equals("triangle string")) { GLUtility.DrawString("TRIANGLE", color, location); } else if (type.Equals("circle")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.FillEllipse(color, rect); } else if (type.Equals("box")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.FillRectangle(color, rect); } else if (type.Equals("triangle")) { PointF p1 = new PointF((float)(location.X - 0.25), (float)(location.Y - 0.25)); PointF p2 = new PointF((float)(location.X + 0.25), (float)(location.Y - 0.25)); PointF p3 = new PointF((float)(location.X), (float)(location.Y + 0.25)); GLUtility.FillTriangle(color, p1, p2, p3); } else if (type.Equals("spiral")) { double size = 0.8; GLPen spiralPen = new GLPen(color, 3f); GLUtility.DrawCircle(spiralPen, location, (float)(size / 2)); GLUtility.DrawCircle(spiralPen, location, (float)(size * 3 / 8)); GLUtility.DrawCircle(spiralPen, location, (float)(size / 4)); GLUtility.DrawCircle(spiralPen, location, (float)(size * 1 / 8)); } else if (type.Equals("important")) { GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y + 0.15), new Vector2(location.X, location.Y - .05)); //GLUtility.DrawCross(new GLPen(color, 3f), new Vector2(location.X, location.Y - .12), .1f); GLUtility.DrawCircle(new GLPen(color, 2f), new Vector2(location.X, location.Y - .12), .02f); GLUtility.DrawDiamond(new GLPen(color, 3f), new Vector2((double)location.X, (double)location.Y), .6f); GLUtility.DrawDiamond(new GLPen(Color.Red, 3f), new Vector2((double)location.X, (double)location.Y), .8f); } else if (type.Equals("x")) { GLUtility.DrawLine(new GLPen(color, 3f), new Vector2((double)location.X - .2, (double)location.Y + .2), new Vector2((double)location.X + .2, (double)location.Y - .2)); GLUtility.DrawLine(new GLPen(color, 3f), new Vector2((double)location.X + .2, (double)location.Y + .2), new Vector2((double)location.X - .2, (double)location.Y - .2)); } else if (type.Equals("empty circle")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.DrawEllipse(new GLPen(color, 3f), rect); } else if (type.Equals("arrow")) { Vector2 arrowHead = new Vector2(location.X + 0.7 * Math.Cos(angle), location.Y + 0.7 * Math.Sin(angle)); PointF upperLeft = new PointF((float)(location.X - 0.1), (float)(location.Y - .1)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.2f, .2f)); GLUtility.FillEllipse(color, rect); GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), arrowHead); } //else if(type.Equals("triangle"))//man //{ // //head // PointF upperLeftHead = new PointF((float)(location.X - 0.25), (float)(location.Y + .25)); // RectangleF rect = new RectangleF(upperLeftHead, new SizeF(.5f, .5f)); // GLUtility.DrawEllipse(new GLPen(color, 3f), rect); // //body // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X,location.Y+.25)); // //arms // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), new Vector2(location.X+.3,location.Y)); // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), new Vector2(location.X-.3,location.Y)); // //legs // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X+.25,location.Y-.5)); // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X-.25,location.Y-.5)); //} else if (type.Equals("polygon")) { double maxx = -1.0 / zero; double maxy = -1.0 / zero; double minx = 1.0 / zero; double miny = 1.0 / zero; if (polygonPoints.Count == 0) { polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y - 1))); polygonPoints.Add(new PointF((float)(location.X + 2), (float)(location.Y - 2))); polygonPoints.Add(new PointF((float)(location.X + 3), (float)(location.Y))); polygonPoints.Add(new PointF((float)(location.X + 1), (float)(location.Y + 2))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); } for (int i = 0; i < polygonPoints.Count - 1; i++) { if (polygonPoints[i].X > maxx) { maxx = polygonPoints[i].X; } if (polygonPoints[i].Y > maxy) { maxy = polygonPoints[i].Y; } if (polygonPoints[i].X < minx) { minx = polygonPoints[i].X; } if (polygonPoints[i].Y < miny) { miny = polygonPoints[i].Y; } this.location = new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny))); GLUtility.DrawLine(new GLPen(color, 3), polygonPoints[i], polygonPoints[i + 1]); } } else if (type.Equals("fill polygon")) { double maxx = -1.0 / zero; double maxy = -1.0 / zero; double minx = 1.0 / zero; double miny = 1.0 / zero; if (polygonPoints.Count == 0) { polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y - 1))); polygonPoints.Add(new PointF((float)(location.X + 2), (float)(location.Y - 2))); polygonPoints.Add(new PointF((float)(location.X + 3), (float)(location.Y))); polygonPoints.Add(new PointF((float)(location.X + 1), (float)(location.Y + 2))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); } for (int i = 0; i < polygonPoints.Count - 1; i++) { if (polygonPoints[i].X > maxx) { maxx = polygonPoints[i].X; } if (polygonPoints[i].Y > maxy) { maxy = polygonPoints[i].Y; } if (polygonPoints[i].X < minx) { minx = polygonPoints[i].X; } if (polygonPoints[i].Y < miny) { miny = polygonPoints[i].Y; } this.location = new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny))); GLUtility.DrawLine(new GLPen(color, 3), polygonPoints[i], polygonPoints[i + 1]); } for (int i = 0; i < polygonPoints.Count - 1; i++) { GLUtility.FillTriangle(color, 0.3f, polygonPoints[i], polygonPoints[i + 1], new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny)))); } } else { } //GLUtility.DrawString(name,Color.Black, location); }
public PoseTrackRenderer(Color c, string name) { this.name = name; pen = new GLPen(c, 1.0f); ellipsePen = new GLPen(Color.LightBlue, 1.0f); }
public void Draw(Renderer r) { if (type.Equals("circle string")) { GLUtility.DrawString("CIRCLE", color, location); } else if (type.Equals("path start string")) { GLUtility.DrawString("PATH START", color, location); } else if (type.Equals("path end string")) { GLUtility.DrawString("PATH END", color, location); } else if (type.Equals("box string")) { GLUtility.DrawString("SQUARE", color, location); } else if (type.Equals("x string")) { GLUtility.DrawString("X", color, location); } else if (type.Equals("arrow string")) { PointF arrowHead = new PointF((float)(location.X + arrowlength * Math.Cos(angle)), (float)(location.Y + arrowlength * Math.Sin(angle))); GLUtility.DrawString("ARROW TAIL", color, location); GLUtility.DrawString("ARROW HEAD", color, arrowHead); } else if (type.Equals("important string")) { GLUtility.DrawString("EXCLAMATION MARK", color, location); } else if (type.Equals("spiral string")) { GLUtility.DrawString("SPIRAL", color, location); } else if (type.Equals("polygon string")) { GLUtility.DrawString("SHADED AREA", color, location); } else if (type.Equals("triangle string")) { GLUtility.DrawString("TRIANGLE", color, location); } else if (type.Equals("circle")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.FillEllipse(color, rect); } else if (type.Equals("box")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.FillRectangle(color, rect); } else if (type.Equals("triangle")) { PointF p1 = new PointF((float)(location.X - 0.25), (float)(location.Y - 0.25)); PointF p2 = new PointF((float)(location.X + 0.25), (float)(location.Y - 0.25)); PointF p3 = new PointF((float)(location.X), (float)(location.Y + 0.25)); GLUtility.FillTriangle(color, p1, p2, p3); } else if (type.Equals("spiral")) { double size = 0.8; GLPen spiralPen = new GLPen(color, 3f); GLUtility.DrawCircle(spiralPen, location, (float)(size / 2)); GLUtility.DrawCircle(spiralPen, location, (float)(size * 3 / 8)); GLUtility.DrawCircle(spiralPen, location, (float)(size / 4)); GLUtility.DrawCircle(spiralPen, location, (float)(size * 1 / 8)); } else if (type.Equals("important")) { GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y + 0.15), new Vector2(location.X, location.Y - .05)); //GLUtility.DrawCross(new GLPen(color, 3f), new Vector2(location.X, location.Y - .12), .1f); GLUtility.DrawCircle(new GLPen(color, 2f), new Vector2(location.X, location.Y - .12), .02f); GLUtility.DrawDiamond(new GLPen(color, 3f), new Vector2((double)location.X, (double)location.Y), .6f); GLUtility.DrawDiamond(new GLPen(Color.Red, 3f), new Vector2((double)location.X, (double)location.Y), .8f); } else if (type.Equals("x")) { GLUtility.DrawLine(new GLPen(color, 3f), new Vector2((double)location.X - .2, (double)location.Y + .2), new Vector2((double)location.X + .2, (double)location.Y - .2)); GLUtility.DrawLine(new GLPen(color, 3f), new Vector2((double)location.X + .2, (double)location.Y + .2), new Vector2((double)location.X - .2, (double)location.Y - .2)); } else if (type.Equals("empty circle")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.DrawEllipse(new GLPen(color, 3f), rect); } else if (type.Equals("arrow")) { Vector2 arrowHead = new Vector2(location.X + 0.7 * Math.Cos(angle), location.Y + 0.7 * Math.Sin(angle)); PointF upperLeft = new PointF((float)(location.X - 0.1), (float)(location.Y - .1)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.2f, .2f)); GLUtility.FillEllipse(color, rect); GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), arrowHead); } //else if(type.Equals("triangle"))//man //{ // //head // PointF upperLeftHead = new PointF((float)(location.X - 0.25), (float)(location.Y + .25)); // RectangleF rect = new RectangleF(upperLeftHead, new SizeF(.5f, .5f)); // GLUtility.DrawEllipse(new GLPen(color, 3f), rect); // //body // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X,location.Y+.25)); // //arms // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), new Vector2(location.X+.3,location.Y)); // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), new Vector2(location.X-.3,location.Y)); // //legs // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X+.25,location.Y-.5)); // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X-.25,location.Y-.5)); //} else if (type.Equals("polygon")) { double maxx = -1.0 / zero; double maxy = -1.0 / zero; double minx = 1.0 / zero; double miny = 1.0 / zero; if (polygonPoints.Count == 0) { polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y - 1))); polygonPoints.Add(new PointF((float)(location.X + 2), (float)(location.Y - 2))); polygonPoints.Add(new PointF((float)(location.X + 3), (float)(location.Y))); polygonPoints.Add(new PointF((float)(location.X + 1), (float)(location.Y + 2))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); } for (int i = 0; i < polygonPoints.Count - 1; i++) { if (polygonPoints[i].X > maxx) maxx = polygonPoints[i].X; if (polygonPoints[i].Y > maxy) maxy = polygonPoints[i].Y; if (polygonPoints[i].X < minx) minx = polygonPoints[i].X; if (polygonPoints[i].Y < miny) miny = polygonPoints[i].Y; this.location = new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny))); GLUtility.DrawLine(new GLPen(color, 3), polygonPoints[i], polygonPoints[i + 1]); } } else if (type.Equals("fill polygon")) { double maxx = -1.0 / zero; double maxy = -1.0 / zero; double minx = 1.0 / zero; double miny = 1.0 / zero; if (polygonPoints.Count == 0) { polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y - 1))); polygonPoints.Add(new PointF((float)(location.X + 2), (float)(location.Y - 2))); polygonPoints.Add(new PointF((float)(location.X + 3), (float)(location.Y))); polygonPoints.Add(new PointF((float)(location.X + 1), (float)(location.Y + 2))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); } for (int i = 0; i < polygonPoints.Count - 1; i++) { if (polygonPoints[i].X > maxx) maxx = polygonPoints[i].X; if (polygonPoints[i].Y > maxy) maxy = polygonPoints[i].Y; if (polygonPoints[i].X < minx) minx = polygonPoints[i].X; if (polygonPoints[i].Y < miny) miny = polygonPoints[i].Y; this.location = new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny))); GLUtility.DrawLine(new GLPen(color, 3), polygonPoints[i], polygonPoints[i + 1]); } for (int i = 0; i < polygonPoints.Count - 1; i++) { GLUtility.FillTriangle(color, 0.3f, polygonPoints[i], polygonPoints[i + 1], new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny)))); } } else { } //GLUtility.DrawString(name,Color.Black, location); }