protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); if (!_resInit) { _msdf_bmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\msdf_75.png"); _sdf_bmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\sdf_75.png"); _resInit = true; } _pcx.Clear(PixelFarm.Drawing.Color.White); _pcx.DrawImageWithMsdf(_msdf_bmp, 0, 400, 6); _pcx.DrawImageWithMsdf(_msdf_bmp, 100, 500, 0.5f); _pcx.DrawImageWithMsdf(_msdf_bmp, 100, 520, 0.4f); _pcx.DrawImageWithMsdf(_msdf_bmp, 100, 550, 0.3f); _pcx.DrawImage(_msdf_bmp, 150, 400); _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 200, 400, 6); _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 300, 500, 0.5f); _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 300, 520, 0.4f); _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 300, 550, 0.3f); // _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 400, 6); _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 500, 0.5f); _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 520, 0.4f); _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 550, 0.3f); _pcx.DrawImage(_sdf_bmp, 400, 300); SwapBuffers(); }
GLBitmap ConvertFromBGRA_To_RGBA(GLBitmap bgraBmp) { GLBitmap rgba_result = new GLBitmap(bgraBmp.Width, bgraBmp.Height);//create another from blank with the same size using (GLRenderSurface surface1 = new GLRenderSurface(bgraBmp.Width, bgraBmp.Height)) using (GLRenderSurface surface2 = new GLRenderSurface(rgba_result, false)) { _pcx.AttachToRenderSurface(surface1); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; //------------------------------------------------------------------------------------ //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Black); _pcx.DrawImage(bgraBmp, 0, 0); //------------------------------------------------------------------------------------ _pcx.AttachToRenderSurface(null); //after release current, we move back to default frame buffer again*** _pcx.AttachToRenderSurface(surface2); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; _pcx.Clear(PixelFarm.Drawing.Color.Black); _pcx.DrawImage(surface1.GetGLBitmap(), 0, 0); _pcx.AttachToRenderSurface(null); } return(rgba_result); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); //set clear color and clear all buffer _pcx.ClearColorBuffer(); //test , clear only color buffer //------------------------------- if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg"); _isInit = true; } PixelFarm.Drawing.RenderSurfaceOrientation prevOrgKind = _pcx.OriginKind; //save _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; if (_surface1.IsValid) { if (_frameBufferNeedUpdate) { _pcx.AttachToRenderSurface(_surface1); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; //------------------------------------------------------------------------------------ //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Black); _pcx.DrawImage(_glbmp, 5, 5); //------------------------------------------------------------------------------------ _pcx.AttachToRenderSurface(null); //after release current, we move back to default frame buffer again*** _frameBufferNeedUpdate = false; } _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; //_pcx.DrawFrameBuffer(_frameBuffer, 0, 0, true); for (int i = 0; i < 1; ++i) { _pcx.DrawImage(_surface1.GetGLBitmap(), 100 + (i * 30), 200 + (i * 30)); } } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- _pcx.OriginKind = prevOrgKind;//restore }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); //------------------------------- _pcx.DrawImage(_glBmp, 0, 600); SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); _pcx.ClearColorBuffer(); //------------------------------- _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\logo-dark.png"); _isInit = true; } if (_surface1.IsValid) { if (_frameBufferNeedUpdate) { //------------------------------------------------------------------------------------ //framebuffer _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; _pcx.AttachToRenderSurface(_surface1); //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Red); _pcx.DrawImageWithBlurX(_glbmp, 0, 0); _pcx.AttachToRenderSurface(null);//switch to primary render surface //------------------------------------------------------------------------------------ //framebuffer2 _pcx.AttachToRenderSurface(_surface2); _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; //GLBitmap bmp2 = new GLBitmap(_frameBuffer.TextureId, _frameBuffer.Width, _frameBuffer.Height); //bmp2.IsYFlipped = true; //bmp2.IsBigEndianPixel = true; _pcx.DrawImageWithBlurY(_surface1.GetGLBitmap(), 0, 0); _pcx.AttachToRenderSurface(null); //------------------------------------------------------------------------------------ //after release current, we move back to default frame buffer again*** _frameBufferNeedUpdate = false; } _pcx.DrawImage(_surface2.GetGLBitmap(), 0, 0); //_pcx.DrawFrameBuffer(_frameBuffer2, 0, 0, true); } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(); //------------------------------- if (!_isInit) { _isInit = true; } if (_surface1.IsValid) { GLRenderSurface.InnerGLData innerData = _surface1.GetInnerGLData(); //------------------------------------------------------------------------------------ GL.BindFramebuffer(FramebufferTarget.Framebuffer, innerData.FramebufferId); //-------- //do draw to frame buffer here GL.ClearColor(OpenTK.Graphics.Color4.Red); //clear with red color GL.Clear(ClearBufferMask.ColorBufferBit); //------------------------------------------------------------------------------------ GL.BindTexture(TextureTarget.Texture2D, innerData.TextureId); GL.GenerateMipmap(TextureTarget.Texture2D); GL.BindTexture(TextureTarget.Texture2D, 0); GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);//switch to default framewbuffer //------------------------------------------------------------------------------------ //create gl bmp from framebuffer GLBitmap bmp = new GLBitmap(innerData.TextureId, _surface1.Width, _surface1.Height); bmp.IsBigEndianPixel = true;//since this is created from FrameBuffer so set BigEndianPixel = true _pcx.DrawImage(bmp, 15, 0); // GL.ClearColor(OpenTK.Graphics.Color4.White); //clear with red color } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); if (!_resInit) { // msdf_bmp = LoadTexture(@"..\msdf_75.png"); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\a001_x1_66.png"); _msdf_bmp = DemoHelper.LoadTexture(_totalBmp); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\a001_x1.png"); //msdf_bmp = LoadTexture(@"d:\\WImageTest\\msdf_65.png"); _resInit = true; } _painter.Clear(PixelFarm.Drawing.Color.White); //var f = painter.CurrentFont; //painter.DrawString("hello!", 0, 20); //canvas2d.DrawImageWithSubPixelRenderingMsdf(msdf_bmp, 200, 500, 15f); Typography.Rendering.TextureGlyphMapData glyphData; byte[] codepoint = System.Text.Encoding.UTF8.GetBytes("AB"); _fontAtlas.TryGetGlyphMapData(codepoint[0], out glyphData); PixelFarm.Drawing.Rectangle r = new PixelFarm.Drawing.Rectangle(glyphData.Left, glyphData.Top, glyphData.Width, glyphData.Height); //canvas2d.DrawSubImageWithMsdf(msdf_bmp, ref r, 100, 500); _pcx.DrawSubImageWithMsdf(_msdf_bmp, ref r, 100, 500); _fontAtlas.TryGetGlyphMapData(codepoint[1], out glyphData); PixelFarm.Drawing.Rectangle r2 = new PixelFarm.Drawing.Rectangle(glyphData.Left, glyphData.Top, glyphData.Width, glyphData.Height); _pcx.DrawSubImageWithMsdf(_msdf_bmp, ref r2, 100 + r.Width - 10, 500); //full image _pcx.DrawImage(_msdf_bmp, 100, 300); SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); _pcx.ClearColorBuffer(); //------------------------------- if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\leaves.jpg"); _isInit = true; } if (_surface1.IsValid) { if (_frameBufferNeedUpdate) { //------------------------------------------------------------------------------------ //framebuffer _pcx.AttachToRenderSurface(_surface1); //after make the frameBuffer current //then all drawing command will apply to frameBuffer //do draw to frame buffer here _pcx.Clear(PixelFarm.Drawing.Color.Red); _pcx.DrawImageWithConv3x3(_glbmp, Mat3x3ConvGen.emboss, 0, 0); _pcx.AttachToRenderSurface(null); //after release current, we move back to default frame buffer again*** _frameBufferNeedUpdate = false; } //_pcx.DrawFrameBuffer(_frameBuffer, 0, 0, true); _pcx.DrawImage(_surface1.GetGLBitmap(), 0, 0); } else { _pcx.Clear(PixelFarm.Drawing.Color.Blue); } //------------------------------- SwapBuffers(); }
public void DrawString(char[] buffer, int startAt, int len, double left, double top) { _vboBuilder.Clear(); _vboBuilder.SetTextureInfo(_glBmp.Width, _glBmp.Height, _glBmp.IsYFlipped, _pcx.OriginKind); // _pcx.FontFillColor = _painter.FontFillColor; _pcx.LoadTexture(_glBmp); //create temp buffer span that describe the part of a whole char buffer TextBufferSpan textBufferSpan = new TextBufferSpan(buffer, startAt, len); //ask text service to parse user input char buffer and create a glyph-plan-sequence (list of glyph-plan) //with specific request font GlyphPlanSequence glyphPlanSeq = _textServices.CreateGlyphPlanSeq(ref textBufferSpan, _font); float px_scale = _px_scale; //-------------------------- //TODO: //if (x,y) is left top //we need to adjust y again float scaleFromTexture = 1; TextureKind textureKind = _fontAtlas.TextureKind; float g_left = 0; float g_top = 0; int baseLine = (int)Math.Round((float)top + _font.AscentInPixels); int bottom = (int)Math.Round((float)top + _font.AscentInPixels - _font.DescentInPixels); float acc_x = 0; //local accumulate x float acc_y = 0; //local accumulate y #if DEBUG if (s_dbugShowMarkers) { if (s_dbugShowGlyphTexture) { //show original glyph texture at top _pcx.DrawImage(_glBmp, 0, 0); } //draw red-line-marker for baseLine _painter.StrokeColor = Color.Red; _painter.DrawLine(left, baseLine, left + 200, baseLine); // //draw magenta-line-marker for bottom line _painter.StrokeColor = Color.Magenta; int bottomLine = (int)Math.Round((float)top + _font.LineSpacingInPixels); _painter.DrawLine(left, bottomLine, left + 200, bottomLine); //draw blue-line-marker for top line _painter.StrokeColor = Color.Blue; _painter.DrawLine(0, top, left + 200, top); } DrawingTechnique = s_dbugDrawTechnique; //for debug only UseVBO = s_dbugUseVBO; //for debug only #endif int seqLen = glyphPlanSeq.Count; for (int i = 0; i < seqLen; ++i) { UnscaledGlyphPlan glyph = glyphPlanSeq[i]; Typography.Rendering.TextureGlyphMapData glyphData; if (!_fontAtlas.TryGetGlyphMapData(glyph.glyphIndex, out glyphData)) { //if no glyph data, we should render a missing glyph *** continue; } //-------------------------------------- //TODO: review precise height in float //-------------------------------------- //paint src rect //temp fix, glyph texture img is not flipped //but the associate info is flipped => so //we need remap exact Y from the image Rectangle srcRect = new Rectangle(glyphData.Left, _glBmp.Height - (glyphData.Top + glyphData.Height), glyphData.Width, glyphData.Height); //offset length from 'base-line' float x_offset = acc_x + (float)Math.Round(glyph.OffsetX * px_scale - glyphData.TextureXOffset); float y_offset = acc_y + (float)Math.Round(glyph.OffsetY * px_scale - glyphData.TextureYOffset) + srcRect.Height; //*** //NOTE: // -glyphData.TextureXOffset => restore to original pos // -glyphData.TextureYOffset => restore to original pos //-------------------------- g_left = (float)(left + x_offset); g_top = (float)(bottom - y_offset); //*** acc_x += (float)Math.Round(glyph.AdvanceX * px_scale); //g_x = (float)Math.Round(g_x); //*** g_top = (float)Math.Floor(g_top);//adjust to integer num *** #if DEBUG if (s_dbugShowMarkers) { if (s_dbugShowGlyphTexture) { //draw yellow-rect-marker on original texture _painter.DrawRectangle(srcRect.X, srcRect.Y, srcRect.Width, srcRect.Height, Color.Yellow); } //draw debug-rect box at target glyph position _painter.DrawRectangle(g_left, g_top, srcRect.Width, srcRect.Height, Color.Black); _painter.StrokeColor = Color.Blue; //restore } #endif if (textureKind == TextureKind.Msdf) { _pcx.DrawSubImageWithMsdf(_glBmp, ref srcRect, g_left, g_top, scaleFromTexture); } else { switch (DrawingTechnique) { case GlyphTexturePrinterDrawingTechnique.Stencil: if (UseVBO) { _vboBuilder.WriteVboToList( ref srcRect, g_left, g_top); } else { //stencil gray scale with fill-color _pcx.DrawGlyphImageWithStecil(_glBmp, ref srcRect, g_left, g_top, scaleFromTexture); } break; case GlyphTexturePrinterDrawingTechnique.Copy: if (UseVBO) { _vboBuilder.WriteVboToList( ref srcRect, g_left, g_top); } else { _pcx.DrawSubImage(_glBmp, ref srcRect, g_left, g_top, 1); } break; case GlyphTexturePrinterDrawingTechnique.LcdSubPixelRendering: if (UseVBO) { _vboBuilder.WriteVboToList( ref srcRect, g_left, g_top); } else { _pcx.DrawGlyphImageWithSubPixelRenderingTechnique2_GlyphByGlyph( ref srcRect, g_left, g_top, 1); } break; } } } //------------------------------------------- // if (UseVBO) { switch (DrawingTechnique) { case GlyphTexturePrinterDrawingTechnique.Copy: _pcx.DrawGlyphImageWithCopy_VBO(_vboBuilder); break; case GlyphTexturePrinterDrawingTechnique.LcdSubPixelRendering: _pcx.DrawGlyphImageWithSubPixelRenderingTechnique3_DrawElements(_vboBuilder); break; case GlyphTexturePrinterDrawingTechnique.Stencil: _pcx.DrawGlyphImageWithStecil_VBO(_vboBuilder); break; } _vboBuilder.Clear(); } }
public void DrawString(char[] textBuffer, int startAt, int len, double x, double y) { //TODO: review performance _memdc.PatBlt(Win32.NativeWin32MemoryDC.PatBltColor.White, 0, 0, _bmpWidth, _bmpHeight); _memdc.TextOut(textBuffer); //memdc.BitBltTo(destHdc); // Win32.Win32Utils.BitBlt(hdc, 0, 0, bmpWidth, 50, memHdc, 0, 0, Win32.MyWin32.SRCCOPY); //--------------- int stride = 4 * ((_bmpWidth * 32 + 31) / 32); //Bitmap newBmp = new Bitmap(bmpWidth, 50, System.Drawing.Imaging.PixelFormat.Format32bppArgb); //var bmpData = newBmp.LockBits(new Rectangle(0, 0, bmpWidth, 50), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb); byte[] tmp1 = new byte[stride * 50]; System.Runtime.InteropServices.Marshal.Copy(_memdc.PPVBits, tmp1, 0, tmp1.Length); //--------------- int pos = 3; for (int r = 0; r < 50; ++r) { for (int c = 0; c < stride; ++c) { tmp1[pos] = 255; pos += 4; c += 4; } } _memdc.MeasureTextSize(textBuffer, out _bmpWidth, out _bmpHeight); var memBmp = new CpuBlit.MemBitmap(_bmpWidth, _bmpHeight); #if DEBUG memBmp._dbugNote = "WinGdiFontPrinter.DrawString"; #endif //------------------------------------------------------ //copy bmp from specific bmp area //and convert to GLBmp unsafe { using (CpuBlit.Imaging.TempMemPtr.FromBmp(memBmp, out byte *dest0)) { byte *header = (byte *)_memdc.PPVBits; { byte *dest = dest0; byte *rowHead = header; int rowLen = _bmpWidth * 4; for (int h = 0; h < _bmpHeight; ++h) { header = rowHead; for (int n = 0; n < rowLen;) { //move next *(dest + 0) = *(header + 0); *(dest + 1) = *(header + 1); *(dest + 2) = *(header + 2); //*(dest + 3) = *(header + 3); *(dest + 3) = 255; header += 4; dest += 4; n += 4; } //finish one row rowHead += stride; } } } } //------------------------------------------------------ GLBitmap glBmp = new GLBitmap(new MemBitmapBinder(memBmp, false)); _pcx.DrawImage(glBmp, (float)x, (float)y); glBmp.Dispose(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); //set clear color and clear all buffer _pcx.ClearColorBuffer(); //test , clear only color buffer //------------------------------- if (!_isInit) { _glbmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg"); _isInit = true; } PixelFarm.Drawing.RenderSurfaceOrientation prevOrgKind = _pcx.OriginKind; //save switch (DrawSet) { default: case T107_1_DrawImageSet.Full: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { _pcx.DrawImage(_glbmp, i, i); //left,top (NOT x,y) i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImage(_glbmp, i, i); //left,top (NOT x,y) i += 50; } } break; case T107_1_DrawImageSet.Half: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); //left,top (NOT x,y) i += 50; } } break; case T107_1_DrawImageSet.ToRect: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) //PixelFarm.Drawing.RectangleF srcRect = new PixelFarm.Drawing.RectangleF(i, i, _glbmp.Width, _glbmp.Height); _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { //PixelFarm.Drawing.RectangleF srcRect = new PixelFarm.Drawing.RectangleF(i, i, _glbmp.Width, _glbmp.Height); _pcx.DrawImage(_glbmp, i, i, _glbmp.Width / 2, _glbmp.Height / 2); i += 50; } } break; case T107_1_DrawImageSet.ToQuad1: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageToQuad(_glbmp, new PixelFarm.Drawing.PointF(i, i), new PixelFarm.Drawing.PointF(i + _glbmp.Width / 2, i), new PixelFarm.Drawing.PointF(i + _glbmp.Width / 2, i + _glbmp.Height / 2), new PixelFarm.Drawing.PointF(i, i + _glbmp.Height / 2)); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImageToQuad(_glbmp, new PixelFarm.Drawing.PointF(i, i), new PixelFarm.Drawing.PointF(i + _glbmp.Width / 2, i), new PixelFarm.Drawing.PointF(i + _glbmp.Width / 2, i + _glbmp.Height / 2), new PixelFarm.Drawing.PointF(i, i + _glbmp.Height / 2)); i += 50; } } break; case T107_1_DrawImageSet.ToQuad2: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; float rotateDegree = 20; for (int i = 0; i < 400;) { //left,top (NOT x,y) float[] quad = new float[] { 0, 0, //left-top _glbmp.Width, 0, //right-top _glbmp.Width, _glbmp.Height, //right-bottom 0, _glbmp.Height //left bottom }; PixelFarm.CpuBlit.VertexProcessing.Affine aff = PixelFarm.CpuBlit.VertexProcessing.Affine.NewMatix2( PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.RotateDeg(rotateDegree), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2)); aff.Transform(ref quad[0], ref quad[1]); aff.Transform(ref quad[2], ref quad[3]); aff.Transform(ref quad[4], ref quad[5]); aff.Transform(ref quad[6], ref quad[7]); _pcx.DrawImageToQuad(_glbmp, new PixelFarm.Drawing.PointF(quad[0], quad[1]), new PixelFarm.Drawing.PointF(quad[2], quad[3]), new PixelFarm.Drawing.PointF(quad[4], quad[5]), new PixelFarm.Drawing.PointF(quad[6], quad[7])); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { //left,top (NOT x,y) float[] quad = new float[] { 0, 0, //left-top _glbmp.Width, 0, //right-top _glbmp.Width, -_glbmp.Height, //right-bottom 0, -_glbmp.Height //left bottom }; PixelFarm.CpuBlit.VertexProcessing.Affine aff = PixelFarm.CpuBlit.VertexProcessing.Affine.NewMatix2( PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.RotateDeg(rotateDegree), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2)); aff.Transform(ref quad[0], ref quad[1]); aff.Transform(ref quad[2], ref quad[3]); aff.Transform(ref quad[4], ref quad[5]); aff.Transform(ref quad[6], ref quad[7]); _pcx.DrawImageToQuad(_glbmp, new PixelFarm.Drawing.PointF(quad[0], quad[1]), new PixelFarm.Drawing.PointF(quad[2], quad[3]), new PixelFarm.Drawing.PointF(quad[4], quad[5]), new PixelFarm.Drawing.PointF(quad[6], quad[7])); i += 50; } } break; case T107_1_DrawImageSet.ToQuad3: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; float rotateDegree = 60; for (int i = 0; i < 400;) { PixelFarm.CpuBlit.VertexProcessing.Affine aff = PixelFarm.CpuBlit.VertexProcessing.Affine.NewMatix2( PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.RotateDeg(rotateDegree), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2)); _pcx.DrawImageToQuad(_glbmp, aff); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { PixelFarm.CpuBlit.VertexProcessing.Affine aff = PixelFarm.CpuBlit.VertexProcessing.Affine.NewMatix2( PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(-_glbmp.Width / 2, -_glbmp.Height / 2), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.RotateDeg(rotateDegree), PixelFarm.CpuBlit.VertexProcessing.AffinePlan.Translate(i + _glbmp.Width / 2, i + _glbmp.Height / 2)); _pcx.DrawImageToQuad(_glbmp, aff); i += 50; } } break; case T107_1_DrawImageSet.SubImages0: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(0, 0, _glbmp.Width, _glbmp.Height); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(0, 0, _glbmp.Width, _glbmp.Height); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImages1: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(0, 0, _glbmp.Width / 2, _glbmp.Height / 2); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(0, 0, _glbmp.Width / 2, _glbmp.Height / 2); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImages2: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(20, 20, 50, 50); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(20, 20, 50, 50); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImagesWithScale: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(20, 20, 50, 50); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i, 2f); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { PixelFarm.Drawing.Rectangle srcRect = new PixelFarm.Drawing.Rectangle(20, 20, 50, 50); _pcx.DrawSubImage(_glbmp, ref srcRect, i, i, 2f); i += 50; } } break; case T107_1_DrawImageSet.SubImageWithBlurX: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageWithBlurX(_glbmp, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImageWithBlurX(_glbmp, i, i); i += 50; } } break; case T107_1_DrawImageSet.SubImageWithBlurY: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageWithBlurY(_glbmp, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImageWithBlurY(_glbmp, i, i); i += 50; } // } break; case T107_1_DrawImageSet.DrawWithConv3x3: { _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftTop; for (int i = 0; i < 400;) { //left,top (NOT x,y) _pcx.DrawImageWithConv3x3(_glbmp, Mat3x3ConvGen.sobelHorizontal, i, i); i += 50; } // _pcx.OriginKind = PixelFarm.Drawing.RenderSurfaceOrientation.LeftBottom; for (int i = 0; i < 400;) { _pcx.DrawImageWithConv3x3(_glbmp, Mat3x3ConvGen.emboss, i, i); i += 50; } } break; } _pcx.OriginKind = prevOrgKind;//restore }